Hi all;
Up to my ears in a large animation program for a client, and based on this experience, I have a few suggestions for future updates...
1) Have KS go into "Pause" mode at the end of an animation render pass. I run a liquid cooled over-clocked BOXX, and it really starts to wind up when the pass is finished, which sucks on an overnight, when it finishes about 3:00 in the morning! Last night my wife yelled out "what the heck is that noise"! The joys of a home office!
2) Retain the last elapsed time with the .bip when it's finished. Or somewhere if rendering a queue. I'm now billing render time at a different rate than my design time, and this would be most helpful!
Bill G
@1 - in preferences -> general, set a time to pause the realtime renderer.
@2 - yes - makes sense. You do get it with network rendering.