Been wanting to do one of these for a long time, probably since 2012 when I first started using KeyShot
Textures using Substance Designer, the rest is KeyShot and little bit of Photoshop
Sorry M, no B&W I'm afraid :(
Model from GrabCAD (https://grabcad.com/library/olsryd-9-cylinder-radial-engine)
**added front view render**
J
Superb !
Whaou ! nices textures ! i like it. Bravo.
Beautiful lighting and texturing!
I also love how you always dare to crop away parts of your model for you composition. It is looking great!
+1. Absolutely fantastic!
QuoteSorry M, no B&W I'm afraid :(
Don't need to see that one, J when this one is so darn good mate, the only thing i'm worried about here is that the conversation is going a tad MiB :)
It's great to see that old metal mastery again.
M
Wow this is awesome !
Thanks a lot guys :)
Esben I had no choice really, the propeller is so goddam large, and it just felt wrong to pull the camera back and show it in it's entirety - plus I think that careful cropping can lead the viewers eye :)
Martin You've completely lost me with the Men In Black reference (if that's what it is ;) )
J
QuoteMartin You've completely lost me with the Men In Black reference (if that's what it is ;) )
It is indeed the MiB i refer to, all characters were given agent names, so agent J, agent M etc etc
M
No words! It's so impressive :D
QuoteNo words! It's so impressive
Thanks Gianluca, much appreciated :)
The wood looks gorgeous as does the aging of the engine. Props! Pun intended. 8)
Cheers Joe, thanks for the comment :)
Awesome indeed!
Every time Substance Designer is involved I need to do a double take, because the image looks amazing. The program seems to have a rather steep learning curve though. Can you tell us anything about your experiences with it?
Simply awesome! :)
I am absolutely in love with that old looking engine block. Great work!
Very nice! These type of realistic renders are the ones that keep me coming back to ks and try to master it! How did you do the lighting? Hdri and what else? If you don't mind sharing the info.
QuoteVery nice! These type of realistic renders are the ones that keep me coming back to ks and try to master it! How did you do the lighting? Hdri and what else? If you don't mind sharing the info.
Thanks again Syrom... No I don't mind at all, lit by a single stock HDRI , but this time augmented in HDR Light Studio. No Area lights or Emitters
J
I want this on my wall. Beautifully done there John.
Quote from: Despot on June 14, 2016, 01:18:17 AM
QuoteVery nice! These type of realistic renders are the ones that keep me coming back to ks and try to master it! How did you do the lighting? Hdri and what else? If you don't mind sharing the info.
Thanks again Syrom... No I don't mind at all, lit by a single stock HDRI , but this time augmented in HDR Light Studio. No Area lights or Emitters
J
Thxs! I noticed that sometimes you just need a nice hdri and the scene is beautiful. Looks very real.
Quote from: Despot on June 09, 2016, 03:35:57 PM
Been wanting to do one of these for a long time, probably since 2012 when I first started using KeyShot
Textures using Substance Designer, the rest is KeyShot and little bit of Photoshop
Sorry M, no B&W I'm afraid :(
Model from GrabCAD
**added front view render**
J
Nice model, how did you do that background??
QuoteNice model, how did you do that background??
Cheers, it's draped cloth done in Marvelous Designer, MatGraph work for the texture and smoke and particulates added in Photoshop :)
Wow. Don't know how I missed this one when it was first posted. This is truly incredible! Your texturing and attention to detail is phenomenal. This is one of the best renders I've yet seen. Amazing. Very well done!
Eric
Wonderful -- thank you for sharing -- !
Quote from: Despot on July 17, 2016, 05:27:23 AM
QuoteNice model, how did you do that background??
Cheers, it's draped cloth done in Marvelous Designer, MatGraph work for the texture and smoke and particulates added in Photoshop :)
So, is this basically a backplate image which is customized by you, right? And i have another question, sorry in advance if i am overwhelming you. Anyway here it is:
Also the propeller looks fine. How did you manage to achieve that 'polished' look? Thanks :)
QuoteSo, is this basically a backplate image which is customized by you, right?
No, it's actual geometry created in Marvelous Designer and for the material I used a hybrid image map/procedural material.
QuoteAlso the propeller looks fine. How did you manage to achieve that 'polished' look?
Thank you... It's the KeyShot paint material with quite a high .IOR value (this is the part that gives the high gloss look), the wood texture was done in Substance Designer