KeyShot Forum

Gallery => Amazing Shots => Topic started by: NM-92 on June 09, 2016, 10:54:32 PM

Title: Lizard
Post by: NM-92 on June 09, 2016, 10:54:32 PM
Playing around with a model from turbosquid.  ::)

(http://i.imgur.com/VFZT1LW.jpg)
Title: Re: Lizard
Post by: TpwUK on June 10, 2016, 12:45:34 AM
Interestingly different :)

Martin
Title: Re: Lizard
Post by: jhiker on June 10, 2016, 01:04:12 AM
You a fan of Gaudi...?
Title: Re: Lizard
Post by: NM-92 on June 10, 2016, 05:34:59 AM
Quote from: TpwUK on June 10, 2016, 12:45:34 AM
Interestingly different :)

Martin

Thanks Martin !

Quote from: jhiker on June 10, 2016, 01:04:12 AM
You a fan of Gaudi...?


Not a fan, but i saw his work and it is awesome. Originally i was going to go for this one:

(http://i.imgur.com/84BeSuZ.jpg)

But surfaces on the model were split in such a cool way that i decided to just play around, use materials that i would never use and explore.


Title: Re: Lizard
Post by: LayC42 on June 10, 2016, 02:06:27 PM
I like your renders a lot!
In your first image I missed some little bae shadow beneath the feet. Maybe an occlusion texture on the ground plane would help?

Nice work!
Title: Re: Lizard
Post by: NM-92 on June 10, 2016, 02:08:50 PM
Quote from: LayC42 on June 10, 2016, 02:06:27 PM
I like your renders a lot!
In your first image I missed some little bae shadow beneath the feet. Maybe an occlusion texture on the ground plane would help?

Nice work!

Thank you man ! Yes, i find it difficult to achieve strong shadows on the floor in all my scenes, i should try that occlusion thing. Where should i map the texture ?
Title: Re: Lizard
Post by: LayC42 on June 10, 2016, 02:10:43 PM
on the ground - wait a view minutes, I'll post an example
Title: Re: Lizard
Post by: NM-92 on June 10, 2016, 02:42:56 PM
Quote from: LayC42 on June 10, 2016, 02:10:43 PM
on the ground - wait a view minutes, I'll post an example

Perfect, very clear example. I'll do this on my next scenes ! Thank you.