KeyShot Forum

Archive => Support Archive => Topic started by: guest83074 on June 15, 2016, 07:45:49 PM

Title: Keyshot 6.1- animation deform 3DSMAX plugin fail
Post by: guest83074 on June 15, 2016, 07:45:49 PM
Hi everyone.
I was really excited when finally some days ago  I have seen this video with the possibility to render animation come from deform or skin modifier.
https://www.youtube.com/watch?v=yei0huI2ck8
I did a simple animation of a bend cylinder but it don't works.
I followed the instructions in the video. I assigned material and lights to the cylinder , saved . Then I click on the script , changed png to jpg extension and run the script. It works for some seconds and seems is saving frames but no any jpg is saved anywhere. Then I run the video encoding script and it cannot load any sequence because all the keyshot sequence files are in .bip format , not in .jpg format.
Basically the 3DSmax plugin works  exporting a bip file for each frame but the problem is how to work with the script to render the sequence.
Maybe is it me , I make some mistake ?
Thanks

Os: Windows 7 professional
Keyshot: 6.1.72
Plugin version: 1.3.11
Modelling software: 3dsmax 2016
Title: Re: Keyshot 6.1- animation deform 3DSMAX plugin fail
Post by: hstokholm on June 16, 2016, 12:17:59 AM
Hi 3DSoldier.

When the script is running it is actually adding all the scripts to the render queue instead of rendering them all out.
If you go to your queue (Render -> Render -> queue) you should see all your frames and be able to render them out using 'Process Queue'.