Platform: Win10 64x
Version: Keyshot 621 Pro for Zbrush
I have a problem with Keyshot and textures randomly not working when UV coordinates is selected as the mapping mode. I have tried everything I could think of and have tested with multiple models and materials. I have checked my models and UVs in Zbrush and Maya and they work flawlessly. The UVs are not overlapping or flipped, and the models are quite low resolution as well.
It also seems completely random on which models it works or not, and when... When I'm lucky all my textures load and are displayed correctly when I open up Keyshot, and when I'm unlucky none of them work. Usually it's a few working and a few not, very confusing. I would really appreciate a fix or workaround for this, thank you!
-G
Are you using the bridge to send the model to KeyShot?