KeyShot Forum

Gallery => Amazing Shots => Topic started by: o9p on August 11, 2016, 08:12:23 AM

Title: o9p's Render Thread (xbox lastest)
Post by: o9p on August 11, 2016, 08:12:23 AM
I thought I should get around to posting a lot more of my renders, so in light of that I figured I should just make my own render thread.

I'm always looking for tips, comments, and help on improving my renders. Feel free to do just that.


For a start, here's a poke'ball I made in solidworks based off another designers sketch.
I wanna throw a shoutout to nicordf for a post action in PS.
Title: Re: o9p's Render Thread
Post by: Josh3D on August 11, 2016, 08:41:47 AM
Hey Garrett! Didn't welcome you on the Mp3 player thread, so welcome! Look forward to seeing more of your work.

I certainly like the more futuristic look of this Pokeball. Nice work!
Title: Re: o9p's Render Thread
Post by: o9p on August 11, 2016, 08:48:35 AM
Quote from: Josh Mings on August 11, 2016, 08:41:47 AM
Hey Garrett! Didn't welcome you on the Mp3 player thread, so welcome! Look forward to seeing more of your work.
Thanks Josh, I look forward to posting more work haha.
Title: Re: o9p's Render Thread
Post by: nicordf on August 11, 2016, 03:20:47 PM
Hey Garret thanks for the shoot out! I really like the design, nice radiuses and indents! ;) Have you tried adding a tad of a cellular bump to the materials and floor? (If you zoom in on Will's wasp rendering you'll see what I mean)
Title: Re: o9p's Render Thread
Post by: o9p on September 27, 2016, 08:02:57 AM
Hey Guys, been a little while since I got around to posting any updates. Thought I would show off a few of my recent personal projects.

Been working on a drawing/drafting compass with removable prongs. The locking mechanism is based on the black diamond magnatron carabiner.
Title: Re: o9p's Render Thread
Post by: o9p on September 27, 2016, 08:08:34 AM
Few more for you guys, didn't want to hit the post size cap.
Title: Re: o9p's Render Thread (xbox lastest)
Post by: o9p on January 29, 2017, 01:09:53 PM
Wanted to add some new shots of a headset I was working on. I'd like to get around to some depth of field renders, and maybe a white version for the newer XB1s. Anyway, please enjoy.
Title: Re: o9p's Render Thread (xbox lastest)
Post by: o9p on February 06, 2017, 07:30:55 AM
Trying to get a bit more serious about some render tips Ive been reading up on here at the forums.

These are supposed to be epoxy stickers.