KeyShot Forum

Gallery => Amazing Shots => Topic started by: imikej on September 09, 2016, 02:52:41 PM

Title: Future Shock for Specialized
Post by: imikej on September 09, 2016, 02:52:41 PM
Had fun working on a great animation and VR project for Specialized Bicycles.  Here is the hero cutaway.  This is all done in KS 6.  I should say the cutaways were all done dynamically in KS.  Will put up the animation as soon as we finish dubbing the soundtrack in.  It was great working with Tim Feher on this one.  He pretends to like cars, but pretty sure he's really into bikes (now).
Title: Re: Future Shock for Specialized
Post by: HaroldL on September 09, 2016, 06:43:26 PM
Quote from: imikej on September 09, 2016, 02:52:41 PM
. . . This is all done in KS 6.  I should say the cutaways were all done dynamically in KS. . . .
??? what do mean by "dynamically"? What was your work flow?
Today at work I was attempting to do something similar out of SolidWorks but couldn't get it. I tried using an Assembly Cut and Updating the model to KS but that didn't work. Any pointers would be appreciated.
Title: Re: Future Shock for Specialized
Post by: imikej on September 09, 2016, 06:50:44 PM
So, dynamic means we are peeling the material back in the animation.  This is as opposed to cutting and facing it in SolidWorks or whatever CAD software.  The technique is tricky and frustrating (in my opinion).  We used color gradient and number fade in the material graph to do this.  Hope that helps.  Best of luck!
Title: Re: Future Shock for Specialized
Post by: Hossein Alfideh on September 09, 2016, 10:51:22 PM
I saw this on indtagram , really amazing well done :)
Title: Re: Future Shock for Specialized
Post by: puyopuyo on September 10, 2016, 02:24:41 AM
Looks very cool! I didn't know you could do that in Keyshot -looking forward to the animation.
Title: Re: Future Shock for Specialized
Post by: Will Gibbons on September 12, 2016, 07:22:36 AM
Am I right in assuming that's a custom UD Carbon material on the bars?

Super work, Mike!
Title: Re: Future Shock for Specialized
Post by: Josh3D on September 12, 2016, 09:12:06 AM
So good Mike and Tim!
Title: Re: Future Shock for Specialized
Post by: DMerz III on September 12, 2016, 11:25:20 AM
Very cool!
Title: Re: Future Shock for Specialized
Post by: imikej on September 13, 2016, 09:42:00 AM
Quote from: Will Gibbons on September 12, 2016, 07:22:36 AM
Am I right in assuming that's a custom UD Carbon material on the bars?

Super work, Mike!

Thanks, Will! Yes, all the materials are custom. The wonders of the Material Graph. Don't know what we did before it. Well. We didn't (do it). As an aside, DriesV as we call him in Santa Cruz did an amazing job creating a believable uni-direction carbon for our Venge project (http://www.thomasburke.com/vengevr.html) using on his imagination and the tools available in KS 5.
Title: Re: Future Shock for Specialized
Post by: Will Gibbons on September 13, 2016, 11:38:54 AM
Quote from: imikej on September 13, 2016, 09:42:00 AM
Quote from: Will Gibbons on September 12, 2016, 07:22:36 AM
Am I right in assuming that's a custom UD Carbon material on the bars?

Super work, Mike!

Thanks, Will! Yes, all the materials are custom. The wonders of the Material Graph. Don't know what we did before it. Well. We didn't (do it). As an aside, DriesV as we call him in Santa Cruz did an amazing job creating a believable uni-direction carbon for our Venge project (http://www.thomasburke.com/vengevr.html) using on his imagination and the tools available in KS 5.

Dries knows KeyShot magic, no question!
Title: Re: Future Shock for Specialized
Post by: guest84672 on September 13, 2016, 03:49:41 PM
KeyShot 6 I assume?
Title: Re: Future Shock for Specialized
Post by: HaroldL on September 13, 2016, 07:01:58 PM
Quote from: imikej on September 09, 2016, 06:50:44 PM
So, dynamic means we are peeling the material back in the animation.  This is as opposed to cutting and facing it in SolidWorks or whatever CAD software.  The technique is tricky and frustrating (in my opinion).  We used color gradient and number fade in the material graph to do this.  Hope that helps.  Best of luck!

Thanks for the tip. I was able to get it to work on a single level, through one part, but now I am having an issue lighting the interior. I can see how it must be a challenge to "cut away" several layers of objects. Getting the timing of the anims could be tough.

This would be a good one for a webinar.