YOUR OPINION
(http://www3.0zz0.com/2016/09/23/03/570574757.jpg)
I like that style but my humble opinions are
> the textures has a tile problem (better use different textures as labels or procedural textures)
> the yellow bulb should glow a bit for a tiny color contrast
> a warm grey background would pop the car more
> the front wheel misses any shadow
> the slicks needs some details
> behind the front tyre is no geometry - so what keeps the car on track?
> add some imperfect textures (check e.g. poliigon.com)
> I would render a 32 bit tif file and convert in post to get a softer gradient in the background
> the contrast of the picture is to much - reduce the HDR contrast values a bit
just my first thoughts.
Have you modelled this yourself? Are you going for an authentic look or a more stylised approach?
A bit of constructive criticism....
The curve at the front of the bonnet looks a bit sharp.
The flare on the front wheel arches looks a bit excessive.
The perspective looks a bit off.
The chrome headlight bezels and front (orange) indicators need a bit of work on the shape.
The panel under the front bumper actually curved in towards the car not outwards.
I think you should stick with the standard issue skinny wheels for a more authentic look.
I had one of these as my first car and I still have fond memories of it... :-)
HOW ABOUT THIS RENDER
(http://www9.0zz0.com/2016/09/23/17/838104810.jpg)
I would work with lighting the rims, either in post processing, or with a couple pins on the HDRI
(http://www3.0zz0.com/2016/09/24/01/109981963.jpg)
YOUR ADVICE