KeyShot Forum

Archive => Support Archive => Topic started by: Livingstone on October 31, 2016, 11:16:46 PM

Title: Moved mapping material in fur animation
Post by: Livingstone on October 31, 2016, 11:16:46 PM
Platform / OS: Dell Precision M4800 . Windows7 professional/service pack 1.
KeyShot version: 6.2.105
Plugin version: I don't know where to see the version
Modeling system, including version: 3dsmax 2016
Steps to take to reproduce the problem:
Hi,
-I created a sphere in 3Dsmax and applied Hair and Fur modifier .
-I animate the sphere to move within  100 frame timeline and activate the precomp option to save the animation.
-In the Hair and Fur display tab I activate "display hairs as geometry".
-I run the simulation and then export animation with the keyshot plugin.
-In the first .bip file I set lights, then I applied a plastic material with a diffuse and specular map as color gradient in spherical mapping .
- Save the bip file, import the Keyshot script for animation and run. All completed successfully .
-Run the Rendering Queue in Keyshot
The first frame is exactly as I want but when the animation is rendered is visible the spherical mapping is not linked to the object .
Below frames and video.
https://vimeo.com/189743757
Title: Re: Moved mapping material in fur animation
Post by: Livingstone on November 01, 2016, 02:53:39 AM
Ok, sorry , I solved.
Need to turn off the "Display as geometry " and need to export from 3DSmax using the " export hair and fur as curves" option in the plugin.
Gradient color need to be set in 3DSmax hair and fur tab and then Keyshot plugin translate it in a complex material .
Below frames and video

https://vimeo.com/189759765
Title: Re: Moved mapping material in fur animation
Post by: Will Gibbons on November 01, 2016, 06:36:20 AM
Cool! Glad you found a solution. Nice, fuzzy, little ball of fluff.
Title: Re: Moved mapping material in fur animation
Post by: DMerz III on November 01, 2016, 02:14:15 PM
Wow, this is so cool to see
Title: Re: Moved mapping material in fur animation
Post by: Will Gibbons on November 02, 2016, 12:48:37 PM
You've got to add a pair of eyeballs to this little guy!
Title: Re: Moved mapping material in fur animation
Post by: Livingstone on November 03, 2016, 02:41:44 AM
Heheheh I was experimenting on fur more for something like the attached below .
But still working on .
Actually I like this version white with 1 detail in color only .

Title: Re: Moved mapping material in fur animation
Post by: El Polo on November 04, 2016, 06:04:23 AM
Cool animation, how do you realize it from 3dsmax to KeyShot exactly..? Do you need to use Python scripting? Thx
Title: Re: Moved mapping material in fur animation
Post by: Livingstone on November 06, 2016, 05:14:56 PM
Hi El Polo,
You need to download and install the Keyshot plugin for 3dsmax.
Then on the top bar will appear the keyshot menu.
Create your fur animation in 3dsmax normally, then open settings in that menu and select "export Hair and Fur as curves".
Click ok . Then in the Keyshot plugin menu use export animation.
It will take some time but it will export a Keyshot file for each frame.
This video is clear how to export animation from 3dsmax
https://www.youtube.com/watch?v=yei0huI2ck8
The only  missing thing in this video is at minute 1:59, after the script finish to work , need to open the queue  tab in the Render options and let Keyshot render all frames before to encode the video.