KeyShot Forum

Other => Wish List => Topic started by: CoalHedgehog on December 07, 2016, 02:41:05 AM

Title: Non-destructive Sectioning
Post by: CoalHedgehog on December 07, 2016, 02:41:05 AM
I see a request for a non-destructive sectioning feature comes up fairly regularly on here. Something like this:



About 50 seconds in shows it best.

I honestly think it would be a game changer and would attract a lot of new people to this software due to it appealing to a different market. The number of people in my industry I have shown Keyshot to who have been blown away by it, but then instantly dismissed it because of no sectioning feature, is crazy.

Luxion always seem reluctant to talk about it though...

EDIT: Requests on just the forum here:

https://www.keyshot.com/forum/index.php?topic=6288.msg29241#msg29241
(https://www.keyshot.com/forum/index.php?topic=6288.msg29241#msg29241)
https://www.keyshot.com/forum/index.php?topic=10849.0
(https://www.keyshot.com/forum/index.php?topic=10849.0)
https://www.keyshot.com/forum/index.php?topic=10266.msg49008#msg49008
(https://www.keyshot.com/forum/index.php?topic=10266.msg49008#msg49008)
https://www.keyshot.com/forum/index.php?topic=8239.msg39590#msg39590 (https://www.keyshot.com/forum/index.php?topic=8239.msg39590#msg39590)
Title: Re: Non-destructive Sectioning
Post by: NormanHadley on December 07, 2016, 04:17:28 AM
+1 from me - this would make a huge difference to my Keyshot experience. Creating assembly cuts in Pro/Engineer is both labour-intensive (choose which sub-assemblies are and aren't cut, then remember to layer off all the threaded holes that Pro/E annoyingly leaves floating in space) and pretty compute-heavy too.

If sections were to find their way into KS7 - why, that'd be like Christmas.  ;)
Title: Re: Non-destructive Sectioning
Post by: DriesV on December 07, 2016, 04:42:08 AM
Hi,

A cut-away material is in the works for KeyShot 7.
It will be a boolean operation to subtract one volume from another (on the shading level, not the actual geometry ;)).

I agree it will be a very useful feature for users in engineering and/or technical marketing.

Dries
Title: Re: Non-destructive Sectioning
Post by: NormanHadley on December 07, 2016, 04:47:23 AM
Thanks Dries. Can you give us an estimated release date yet?
Title: Re: Non-destructive Sectioning
Post by: guest84672 on December 07, 2016, 06:36:16 AM
First quarter of 2017.
Title: Re: Non-destructive Sectioning
Post by: NormanHadley on December 07, 2016, 06:37:56 AM
Thanks Thomas. I've had a look at the sneak preview and it looks good.
Title: Re: Non-destructive Sectioning
Post by: CoalHedgehog on December 07, 2016, 08:08:07 AM
Wow, as quick as KS7?

Looking forward to seeing it!
Title: Re: Non-destructive Sectioning
Post by: quigley on December 15, 2016, 09:47:50 AM
This feature is essential moving forwards. Will the Keyshot 7 tool allow you to specify the material of the sectioning plane/surface?
Title: Re: Non-destructive Sectioning
Post by: guest84672 on December 15, 2016, 05:42:39 PM
Possibly.
Title: Re: Non-destructive Sectioning
Post by: TpwUK on December 16, 2016, 12:37:23 AM
I am a tad late chipping in here, but couldn't inverting the ground plane and clipping do this ? - Don't get me wrong I know there could/would be issues with air gaps even when working with solids. I think you have that kind of functionality in KeyShot already with the Gemstones material type where it hides/ignores intruding geometry .... Just thinking out loud here :)

Martin
Title: Re: Non-destructive Sectioning
Post by: DriesV on December 16, 2016, 01:45:06 AM
Quote from: TpwUK on December 16, 2016, 12:37:23 AM
I am a tad late chipping in here, but couldn't inverting the ground plane and clipping do this ? - Don't get me wrong I know there could/would be issues with air gaps even when working with solids. I think you have that kind of functionality in KeyShot already with the Gemstones material type where it hides/ignores intruding geometry .... Just thinking out loud here :)

Martin

I think we want it to be more powerful than that. :)

Dries
Title: Re: Non-destructive Sectioning
Post by: TpwUK on December 16, 2016, 02:46:19 AM
QuoteI think we want it to be more powerful than that. :)

Dries

I should imagine so too, just saying the routines are already there in the app, how you use and implement them plus improvements such as hash patterns for capping air gaps etc is all down to the dev team et al

Martin
Title: Re: Non-destructive Sectioning
Post by: DriesV on December 16, 2016, 03:50:32 AM
Well, the sectioning is quite a bit different than e.g. the Ground material etc.
It needs to work with arbitrary 'cutting shapes' and it needs to shade the actual cap. It is more a boolean operation than just slicing through geometry.

Dries
Title: Re: Non-destructive Sectioning
Post by: TpwUK on December 16, 2016, 04:08:41 AM
Quote from: DriesV on December 16, 2016, 03:50:32 AM
Well, the sectioning is quite a bit different than e.g. the Ground material etc.
It needs to work with arbitrary 'cutting shapes' and it needs to shade the actual cap. It is more a boolean operation than just slicing through geometry.

Dries
It's a great discussion point though... Agreed Booleans would be a better more 'elegant' solution and I can already imagine what fun I could have with a 3D sectioning/cutting tool. I was alas thinking more along the lines of a simple x, y or z section suitable for technical illustration and the toon shaders - But now you bring Booleans and complex shapes into the equation and I start to dribble with the possibilities - lol

Martin
Title: Re: Non-destructive Sectioning
Post by: bdesign on December 18, 2016, 04:07:02 AM
Quote from: TpwUK on December 16, 2016, 04:08:41 AM
Quote from: DriesV on December 16, 2016, 03:50:32 AM
Well, the sectioning is quite a bit different than e.g. the Ground material etc.
It needs to work with arbitrary 'cutting shapes' and it needs to shade the actual cap. It is more a boolean operation than just slicing through geometry.

Dries
It's a great discussion point though... Agreed Booleans would be a better more 'elegant' solution and I can already imagine what fun I could have with a 3D sectioning/cutting tool. I was alas thinking more along the lines of a simple x, y or z section suitable for technical illustration and the toon shaders - But now you bring Booleans and complex shapes into the equation and I start to dribble with the possibilities - lol

Martin

A material based boolean is something I had actually started working on quite a while back, but kind of put on the back burner when I started experimenting with the volumetrics thing. I'll post some WIP results soon in a separate thread.

Eric