KeyShot Forum

Gallery => Amazing Shots => Topic started by: Ernest0027 on January 12, 2017, 01:06:35 PM

Title: rendering Hard Surface Hidraulic Parts
Post by: Ernest0027 on January 12, 2017, 01:06:35 PM
These are parts of something bigger made in Zbrush following a tutoral...
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: Josh3D on January 12, 2017, 01:34:19 PM
These are great renderings Ernest, I just think they're a little out of place in their setting  ;D Some studio or in-context shots would really do a lot for them!
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: TpwUK on January 12, 2017, 03:32:06 PM
+1 Josh - The models and texture choices look fine

Martin
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: DeekosRSV on January 13, 2017, 03:18:08 AM
I agree, nice models/texture but out of place - need a studio environment to make them pop
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: Ernest0027 on January 13, 2017, 05:39:05 AM
Jejjejejej, I know, everybody said that to me, but I just was testing textures and light  ;D, I recently started to use Keyshot so.....I`ll do my best for the next time. Thanks guy for your comments, keep you updated  ;)
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: Will Gibbons on January 13, 2017, 08:04:17 AM
On the second image, it looks like there's some obvious tiling going on with the texture on the main shaft piece. Might want to scale that up until it isn't repeating anymore. Decent start though!
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: Ernest0027 on January 13, 2017, 08:26:21 AM
Jummm, I guess you`re right, I didn`t know that that could be done  ;D thanks!
Title: Re: rendering Hard Surface Hidraulic Parts
Post by: Will Gibbons on January 13, 2017, 08:34:10 AM
Quote from: Ernest0027 on January 13, 2017, 08:26:21 AM
Jummm, I guess you`re right, I didn`t know that that could be done  ;D thanks!

Double-click the material (from the Real-time view), then in material properties, click the texture tab. Click the texture thumbnail, then scroll down to scale and adjust as needed.

Cheers,