KeyShot Forum

Technical discussions => General discussion => Topic started by: Esben Oxholm on February 18, 2017, 12:41:44 PM

Title: Caustics - Interior mode vs. normal
Post by: Esben Oxholm on February 18, 2017, 12:41:44 PM
Hi all.
SupaDupaJack shared a bear figurine scene here: https://www.keyshot.com/forum/index.php?topic=14139.msg71517#new

Having some fun with trying to achieve a jell/wine gum look turned into a test of the interior mode vs. normal in relation to caustics.
Both scenes rendered for 10 minutes. I think there is a clear winner. Kinda surprised that the difference is this big.
Title: Re: Caustics - Interior mode vs. normal
Post by: bdesign on February 18, 2017, 01:37:50 PM
Very cool, Esben  8) I always use Interior Mode when rendering caustics for exactly this reason. It's pretty amazing how much faster and cleaner the convergence of the light patterns happens.

Cheers,
Eric
Title: Re: Caustics - Interior mode vs. normal
Post by: DriesV on February 19, 2017, 11:45:23 PM
Yup, the Interior Mode algorithm is much more efficient for Caustics. :-)

Tasty bear...

Dries
Title: Re: Caustics - Interior mode vs. normal
Post by: DMerz III on February 20, 2017, 02:20:01 PM
Wow, huge difference! Unfortunately, Interior Mode is only available if you render locally, if I'm not mistaken. Does anyone know if this might change in Ks7; having interior mode available for network rendering?

That would be amazing!
Title: Re: Caustics - Interior mode vs. normal
Post by: DriesV on February 20, 2017, 03:33:26 PM
Interior Mode has always been supported by Network Rendering.

Dries
Title: Re: Caustics - Interior mode vs. normal
Post by: DMerz III on February 21, 2017, 09:33:23 AM
Really? Am I crazy?

I need to check this, what am I thinking of then? :-[

EDIT. Yes I am crazy, turns out, it is available for Network Rendering, but NOT advanced control. Which is 95% of the time, what we use when we use the Network Rendering option. SO it is available via network rendering but only with Max Samples (since Max Time is local only, I believe?)

Thank you!