KeyShot Forum

Gallery => Amazing Shots => Topic started by: IvanT68 on February 22, 2017, 06:26:12 AM

Title: Flexometer
Post by: IvanT68 on February 22, 2017, 06:26:12 AM
Dear Keyshooters,

this is the very first time I am posting a rendered image from a model of mine.
I'm neither an Industrial Designer nor a creative guy, but only a KS enthusiast.
I'm a rookie compared to such a gurus like... (we all know the names but to be polite I won't name anybody).
So, please, be critic but not too much  ;D.
This is a WIP made with Inventor 2017 and KS6. As Inventor doesn't "chat" with KS, if any  changes are due to improve the image, then I have to apply textures from scratch again.
I would like to publicly thank Will Gibbons for the webinar about Material Graph. The pictures are my first attempt to mess around with that.
Happy to receive any thought of yours.

Kind Regards,
Ivan

P.S.: Apologies for my crap English  :-[
Title: Re: Flexometer
Post by: Magnus Skogsfjord on February 22, 2017, 06:39:42 AM
Awesome start! I think you're well off for your first image :)

The ground materials looks sweet, as does the measuring band.

Some minor viewpoints from me:

Hope that was not too hard :) To emphasize: It's a sweet looking first post.
Title: Re: Flexometer
Post by: IvanT68 on February 22, 2017, 06:59:01 AM
Thanks Magnus for your thoughts, which I appreciate very much.
1. Actually you are spot on my issues. The hard edge wasn't intentional and, therefore, I'll apply the gradient to make it fading into the background.
2. Yes, I can access HDRI editor. I'll surely pin a light to highlight the scratch that now isn't really visible.
Thanks again
Title: Re: Flexometer
Post by: NM-92 on February 22, 2017, 07:19:22 AM
Nice one ! Just remember to fillet every edge on your model. Some of them are too sharp and this never happens in the real world. Doing these will improve the overall reflections of the model. In your second image you can see this difference looking at the side cuts (filleted) comparing with the top ones (sharp).

I also agree with Magnus suggestion about the gradient, though i would change the background color to black.

Great job !
Title: Re: Flexometer
Post by: IvanT68 on February 22, 2017, 07:28:19 AM
Thanks NM, your advises are really useful.
I'll smooth everything to let the reflections flow better.
I'll check the results with different backgrounds.
Thanks again.
Title: Re: Flexometer
Post by: Magnus Skogsfjord on February 22, 2017, 08:16:45 AM
That's a good tip there from Nicolas (NM-92). Check out this radius edges to do it super quick within KeyShot: https://www.youtube.com/watch?v=06HCSQI8oAc

This technique may cause some artifacts in the fillet/blend if you have a heavy radius, but I've found it useful in many cases, particularly large assemblies where manually blending each part is too time consuming.
Title: Re: Flexometer
Post by: Will Gibbons on February 22, 2017, 08:32:17 AM
I'd love to see this with the suggestions from Magnus and Nico implemented. I think the rounded edges will really make the details pop. Also, don't be afraid to let your product fill the frame a bit more. I might add some roughness (just a little) to the areas that look super-glossy. No need to thank me btw! :-[ Glad you enjoyed the webinar. Also, your english seems fine!
Title: Re: Flexometer
Post by: IvanT68 on February 22, 2017, 08:34:09 AM
Thanks for that, Magnus.
I already played with the fillet slider and got some unwanted weird results, when radius was set too high (0,5mm). By tweaking a bit the value (0,25mm) I got the right smoothness.
Title: Re: Flexometer
Post by: IvanT68 on February 22, 2017, 08:42:22 AM
Hi Will, I'll tune the roughness a bit up to reduce the glossiness. I'll post the results asap. Thanks very much for helping with your shots, which I usually try to study carefully (this doesn't mean I'm able to reproduce the results... :D).
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 03:13:27 AM
Hi All again,
I have rebuilt the model implementing some fillets, as per your advises. The "virtual filleting" caused unwanted results therefore I went for the CAD filleting. I also tried to make the floor fading into the background and modify the lens aperture to focus on the model only. Hopefully the result is better than before. I have to tweak a bit with the label and the yellow color for the inner covers. More views will be uploaded soon. Many thanks for any comments you would like to post.

Ivan
Title: Re: Flexometer
Post by: Magnus Skogsfjord on February 28, 2017, 03:17:12 AM
That's awesome progress! Looks really good man. Love that subtle diamond pattern in the center.
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 03:23:28 AM
Thanks for that, Magnus. And many compliments for your eye for details. The fading diamond pattern is really subtle...
Title: Re: Flexometer
Post by: NM-92 on February 28, 2017, 06:20:27 AM
Much better indeed ! You can still tweak some pieces but it's already looking great.
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 06:34:45 AM
Here it is the back view.
Title: Re: Flexometer
Post by: mattjgerard on February 28, 2017, 06:37:32 AM
It always amuses me when I read the "Don't be too harsh this is my very first time/I'm just a rookie/Never done this before/This probably sucks" posts then see the images and they look fantastic like this. It makes me confident there's hope for me :)

Nice work, keep it up you are doing great!
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 06:39:25 AM
Thank you NM. Could you list the bits I should tweak, please? I would like to get to a better result, tuning everything up. I'm afraid my PC is too weak. It lacks in graphic card performances and it takes ages just to apply materials and lights. However I'll give it a go.
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 06:52:30 AM
Hi Mattjgerard,

I like your comment  ;D.
You should consider that I started posting my projects 5 years ago on another "social" platform.
Since that platform was bought by a big Brand it lost the original intent, imho.
I left that platform and lost all of my contacts.
Then I decided to visit KS forum and with my surprise I found some of my past contacts, who post their renderings.
Compared to them I remained a rookie.
I don't have to name the owners of some fantastic shots but we all know that to reach their level of experience one has to work hard. Very hard... :'(.
Bye.
Title: Re: Flexometer
Post by: NM-92 on February 28, 2017, 08:17:21 AM
Quote from: IvanT68 on February 28, 2017, 06:39:25 AM
Thank you NM. Could you list the bits I should tweak, please? I would like to get to a better result, tuning everything up. I'm afraid my PC is too weak. It lacks in graphic card performances and it takes ages just to apply materials and lights. However I'll give it a go.

You can edit a lot of things in Performance Mode to get a bit more FPS. The black plastic piece where you added the fillets is looking great now, though it has some weird orange reflections on the label edges. Now, comparing that piece with the other two black components (bottom one and locking slider button), one looks too shiny and the other too rough. You can get those finishes without getting too uniform results if you play with some roughness maps combined with very subtle bumps (sometimes a roughness texture is more than enough). You can do the same with the shiny yellow piece. Keep it shiny, but add some variation.

That's what i would do to push it a bit more. I could be wrong though, just my opinion, and in the end it's up to you to play with all these settings and find a particular style that suits your needs. Good luck and great work.
Title: Re: Flexometer
Post by: IvanT68 on February 28, 2017, 08:23:56 AM
Thanks NM, I'll keep in mind your suggestions for the next step.
Title: Re: Flexometer
Post by: Esben Oxholm on February 28, 2017, 10:05:43 AM
Hi Ivan.
Great progress indeed.

Are wooden ground supposed to be floor planks? If so they might be a bit too small. Try scaling the textures up a bit.
Also, maybe it is just me, the way the strap is posed bending across the top of the flexometer looks a bit weird... but maybe there is a reason for it :)

Keep it up!
Title: Re: Flexometer
Post by: IvanT68 on March 01, 2017, 02:54:55 AM
Hi Esben,

thanks for your comments.
My idea was to lay the tape meter onto a wooden table, not a floor.
The width of the planks is the same than those on a garden table I own.
Moreover, all of the dimensions of the tape meter have actually been taken from a real model with a caliper (tolerance 0.1mm).
The shape, the rest position and the thickness of the plastic band are identical to the actual device.
It was molded with that curvature.
I hope that was helpful.

Regards,
Ivan
Title: Re: Flexometer
Post by: Esben Oxholm on March 01, 2017, 04:35:25 AM
Quote from: IvanT68 on March 01, 2017, 02:54:55 AM
Hi Esben,

thanks for your comments.
My idea was to lay the tape meter onto a wooden table, not a floor.
The width of the planks is the same than those on a garden table I own.
Moreover, all of the dimensions of the tape meter have actually been taken from a real model with a caliper (tolerance 0.1mm).
The shape, the rest position and the thickness of the plastic band are identical to the actual device.
It was molded with that curvature.
I hope that was helpful.

Regards,
Ivan
Hi Ivan.
Cool, makes sense then. Never mind my comments  8)
Looking forward to see more from you.
Title: Re: Flexometer
Post by: IvanT68 on March 03, 2017, 02:03:53 AM
Hi All,

here there are two more pictures.
The HDRI is now All Black; the tape meter is surrounded by a (hidden) cylindrical Emitting Cool Light; the background, where applicable, is fading to the white-ish background. Porcelain floor tiles and related grout have been modeled and patterned in Inventor. Hopefully the result is worth the extra effort.

Regards,
Ivan
Title: Re: Flexometer
Post by: Will Gibbons on March 03, 2017, 06:56:49 AM
Absolutely! My only suggestion would be that the grooves between the tiles look a tad deep, but many improvements over the first set of images. I'd say it was worth the effort.
Title: Re: Flexometer
Post by: IvanT68 on March 03, 2017, 07:11:55 AM
Thanks Will.
Your comments are always welcome. I'll try and render with a more shallow groove.
Title: Re: Flexometer
Post by: Sliver on March 03, 2017, 08:47:43 PM
I really liked your first one with the tape extended.  But wanted to see it in a more natural environment.  The wood planks are a great touch!

The texture of the rubber grip looks great.  Only small thing is the reflections (to me) are maybe a bit too shiny in the yellow plastic and the metal bit at the end of the tape.  Maybe some slight roughness or something similar would help.

Otherwise great images!  I'd like to see more : )