Is it possible that KeyShot could use network rendering PCs to speed up its real-time rendering? Instead of only processing the renders in the queue? Would make setting up the scene, lighting, materials etc. much faster. As well as real-time presentations.
Ideally would be able to select how many cores of the network are to be used for real-time rendering, versus how many would be left to process the images in the queue.
All I could find was this post from 2010 requesting it:
https://www.keyshot.com/forum/index.php?topic=490.msg1801#msg1801
And this post from 2014 suggesting it might be coming soon:
https://www.keyshot.com/forum/index.php?topic=8201.msg39359#msg39359
This would be a screaming fast render experience . And might help to sell more licenses (and more cores) of network rendering :)
It is still in the pipeline. It is high on our list, but we can't give an ETA at this point in time.