Hi everybody! It´s my first post here, I was trying Keyshot for the first time and it´s really amazing the control and power of the material graph, the light system and the real time rendering it´s simply amazing.
I´ve modeled this granade inspired in EA Star Wars Battlefront weapons.
Hope you like it and fell free to comment!
Model done in Zbrush, texturing, lighting and render in Keyshot
Cool! I remember wanting to do something similar with some of these grenades when playing Battlefront. Are you using a roughness map for those worn metals?
Hey Javier! Welcome, great first post. Battlefront is AWESOME and this is a great render. Look forward to more!!
Quote from: Magnus Skogsfjord on March 20, 2017, 09:03:22 AM
Cool! I remember wanting to do something similar with some of these grenades when playing Battlefront. Are you using a roughness map for those worn metals?
Thank you Magnus! In this case I used a paint material over a metal material, it´s a great way to develop scratches metal or old paint metals.
Here you are the material graph:
Quote from: Josh Mings on March 21, 2017, 10:27:09 AM
He Javier! Welcome, great first post. Battlefront is AWESOME and this is a great render. Look forward to more!!
Thank you Josh! I hope to post more work soon
Cheers!!!
That looks great. Much better than the low-poly model I pulled from the game.
(http://i.imgur.com/etnndQq.png)