KeyShot Forum

Gallery => Amazing Shots => Topic started by: M.Talha on April 04, 2017, 12:13:54 PM

Title: The Fuse
Post by: M.Talha on April 04, 2017, 12:13:54 PM
i am new on the forum this the first thing i upload

model in 3D max and render in keyshot
Title: Re: The Fuse
Post by: DMerz III on April 05, 2017, 01:25:29 PM
Very cool!
Title: Re: The Fuse
Post by: mattjgerard on April 06, 2017, 06:06:12 AM
Ok, this is a great place to bring up something I've been trying to master, how to add a gradient to lights and emissive materials. I think this would be a perfect place to a have some sort of imperfections in the lighting of the fuse object itself, maybe darken just a tad at the ends, or have some sort of gradient all along the path of it, just to break it up and make it look not so 2D flat illumination.
Title: Re: The Fuse
Post by: Will Gibbons on April 06, 2017, 06:27:47 AM
Quote from: mattjgerard on April 06, 2017, 06:06:12 AM
Ok, this is a great place to bring up something I've been trying to master, how to add a gradient to lights and emissive materials. I think this would be a perfect place to a have some sort of imperfections in the lighting of the fuse object itself, maybe darken just a tad at the ends, or have some sort of gradient all along the path of it, just to break it up and make it look not so 2D flat illumination.

You definitely can... Use the view-based color gradient texture. It's not 100% perfect, but works well. See where I used it 2nd to last post on this thread: https://www.keyshot.com/forum/index.php?topic=12600.50#lastPost (https://www.keyshot.com/forum/index.php?topic=12600.50#lastPost)
Title: Re: The Fuse
Post by: Will Gibbons on April 06, 2017, 06:29:20 AM
Quote from: M.Talha on April 04, 2017, 12:13:54 PM
i am new on the forum this the first thing i upload

model in 3D max and render in keyshot

Nice job! One suggestion is to apply a color gradient texture to your emissive material to get some variation in the color. Feel free to reference the scene I provided with my Neon Tube experiment towards the bottom of this page: https://www.keyshot.com/forum/index.php?topic=12600.50#lastPost (https://www.keyshot.com/forum/index.php?topic=12600.50#lastPost)
Title: Re: The Fuse
Post by: mattjgerard on April 06, 2017, 08:07:00 AM

Thats the stuff I'm looking for. Thanks Will, I think I just booked my lunch hour :) Well, after the animation webinar today :)
Title: Re: The Fuse
Post by: M.Talha on April 06, 2017, 11:24:04 AM
thank everyone for appreciation and suggestion and i also feel that the fuse should be brighter in the middle and dim at the ends but i didn't know how to do at that moment now that you have given me the idea i will surely try it
Title: Re: The Fuse
Post by: LayC42 on April 07, 2017, 01:53:35 AM
Quote from: M.Talha on April 06, 2017, 11:24:04 AM
thank everyone for appreciation and suggestion and i also feel that the fuse should be brighter in the middle and dim at the ends but i didn't know how to do at that moment now that you have given me the idea i will surely try it

Great job so far.
I guess if you share your scene, you'll get quick help and improvements on it. (Just an idea)

Cheers
Marco