KeyShot Forum

Technical discussions => General discussion => Topic started by: ohashi3d on February 12, 2011, 07:05:41 AM

Title: KeyShot 2.2 --- Parts name on scene tree keep at first saving
Post by: ohashi3d on February 12, 2011, 07:05:41 AM
I found another issue on 2.2.

I had Imported an OBJ file and saved BIP file, and quit KeyShot 2.2.
Then, I opened the BIP file and renamed parts name,
but parts name on scene tree are still not changed...keep at first saving!
I saved the BIP file again and opened again, then parts name are refreshed...
...it's very annoying :(

BTW, If we can rename parts name on scene tree directly,
('directly' means without going to material tab) it's more comfortable for me.
Suitable operation is double clicking on scene tree, I think.

Thanks in advance,
kyosen
Title: Re: KeyShot 2.2 --- Parts name on scene tree keep at first saving
Post by: ohashi3d on February 24, 2011, 03:36:04 PM
Hi KeyShooters,

I had thought that the problem described in my previous post occurred on only KeyShot 2.2.
Now, I noticed that the real cause is included also in 2.1 but not emerged on 2.1's scene tree.

Phenomena reproduction procedure:
Import the attached OBJ file with 'Keep Individual Parts'.
This OBJ file include 2 boxes in same color, so unlink them.
If I save the BIP file at this point, just after unlinking, it's all fine on both 2.1 and 2.2.
But if I rotated(or moved) the whole parts before first saving,
KeyShot(both 2.1 and 2.2) adds an additional hierarchical level '*_group' on top!
This '*_group' level isn't emerged on scene tree of 2.1, so it's harmless on 2.1.
But in 2.2, it's annoying... :(

I also attached 2 BIP file made by the procedure above with 2.1.25.
Open the files with 2.1/2.2 and try renaming parts, please.

BTW, I confirmed that another fatal bug which I encountered in 2.2.29/33
has been solved in 2.2.42, thanks!
Title: Re: KeyShot 2.2 --- Parts name on scene tree keep at first saving
Post by: guest84672 on February 24, 2011, 05:58:58 PM
We will take a look.