KeyShot Forum

Gallery => Amazing Shots => Topic started by: Nils Piirma on June 16, 2017, 05:06:56 PM

Title: Porsche 911R rendering
Post by: Nils Piirma on June 16, 2017, 05:06:56 PM
I had a bit of time at my disposal so i tried to render something in the beta version. Here's the outcome.
Title: Re: Porsche 911R rendering
Post by: Josh3D on June 17, 2017, 10:16:19 AM
Using any new features or is this just to compare with previous version?
Title: Re: Porsche 911R rendering
Post by: Despot on June 17, 2017, 10:25:28 AM
I can see Chromatic Abberation, if I'm not mistaken...
Title: Re: Porsche 911R rendering
Post by: Nils Piirma on June 17, 2017, 10:40:24 AM
I was using chromatic abberation yeah. i was just trying to see the speed improvements when it came to area lights. i am also in the process of discovering the configurator.

http://dl.nilspiirma.com/25.png
http://dl.nilspiirma.com/1.png
http://dl.nilspiirma.com/3.png
Title: Re: Porsche 911R rendering
Post by: Will Gibbons on June 19, 2017, 06:15:22 AM
Quote from: Nils Piirma on June 17, 2017, 10:40:24 AM
I was using chromatic abberation yeah. i was just trying to see the speed improvements when it came to area lights. i am also in the process of discovering the configurator.

http://dl.nilspiirma.com/25.png
http://dl.nilspiirma.com/1.png
http://dl.nilspiirma.com/3.png

Awesome. Glad you're digging into that. The rendering up top looks clean as always.