Just a quick test on the new deformable mesh capability
[vimeo]https://vimeo.com/222314811[/vimeo]
I am aware that public posts of Beta stuff is not allowed, but I have passworded the video, so it is not public.... Is this OK ?
the password is :
smellyunderpants
I outputted the alembic file with 3 substeps for motion blur, but in all honesty it looked rubbish, so no MB I'm afraid. Apparently you need something like 10 substeps for MB to look good, but I find that this greatly increases the file size. So for this animation, with 3 substeps, filesize was 780MB, with 10 substeps, just over 3GB...
Also, there are portions where the dude's hand goes through the floor, apologies, nothing I can do about it unfortunately.
Hey John,
Do you actually need deformable meshes for this?
It seems like all objects are rigid throughout the whole animation?
Dries
Yes... just re-imported the .abc file using the 'Keyframed animation' setting in the importer's Animation options and there are no frames of animation.
But I already knew this as I had tried this months and months ago with KS6 :)
I would share the file, so you can see for yourself, but rar'ed it's still 330MB
Believe you me, there is deformable geo there :)
I've tested further with the original .fbx of this animation...
1. If I import the .fbx into KS all I see is the T-pose character.
2. If I 'save project as Melange' - I see a start pose, but no animation.
3. As a last resort I exported from Cinema 4D using NitroBake to brute force it down into a keyframed animation - still no joy.
The only way that I can see playable animation in KS7, is by importing the .abc file with the 'Deformable Meshes' option - I have attached the original .fbx
I love these dance animations you do. He/she's so alive!
I love this ! KS has come very far from where it started. Great sample.
Tim
Love it. Looks great and yes, ok to post password protected :)
Ps. if you haven't seen it already, you will probably like Esteban Diacono body motion work - https://www.instagram.com/_estebandiacono/
We found out today that the only way you can get your deformable animation from C4D in to KeyShot is by using alembic. No support in the SDK for these types of animation so we can import them directly or through the plugin.
Quote from: thomasteger on June 26, 2017, 05:57:11 PM
We found out today that the only way you can get your deformable animation from C4D in to KeyShot is by using alembic. No support in the SDK for these types of animation so we can import them directly or through the plugin.
Sounds like par for the course for maxon. Pretty typical.
Thanks Magnus, yes the MoCap data used makes it feel lifelike to some degree
Cheers Tim, Yes, KS has come very far, even from when I first started using it in 2012
Thanks Josh, and yes I've seen Esteban's stuff before, very nice :) but I think even he took his inspiration from a demo... I'll sort the link out and send you it :)