I have a frosted glass cylinder bottle onto which I'm trying to apply a label.
If I use normal projection, the label will appear cut off. To fix this, I have to increase the depth to about 2.5. However, in increasing the depth so much, I create a shadow on the bottle which is unacceptable.
If I use planar-x, the label will appear properly. However, the label will also appear on the opposite side of the bottle and result in a pronounced shadow on the glass. Also unacceptable.
If I use the "edit geometry" function and split the surface off, I can get the label to apply properly without shadow problems. HOWEVER, the color of the glass/liquid changes. It's not terrible, but it is different than how I would like it to be.
Given all of the above, is there:
1 - a way to get the label to sit on the glass bottle without being cut off, casting a shadow or repeating itself?
2 - if the answer to the above is "no"... is there a way to split the surface off without changing the color of the glass and liquid?
Hello.
Did you ever tried cylindrical mapping?
Change the camera type to orthographic and use a standard view (e.g. front) before mapping labels with normal projection.
And take a look into the webinar section. There are some videos explaining labels.