KeyShot Forum

Technical discussions => General discussion => Topic started by: eltavo3d on August 14, 2017, 04:08:33 PM

Title: secondary Global Ilumination - Color BLending pass
Post by: eltavo3d on August 14, 2017, 04:08:33 PM
Hi,

Is there A way to have the global ilumination color blending and light from on object to other   in a separate pass? but not the pass of the lighting from enviroment, only the secondary bounces of the global ilumination.
The idea is to compose a 3d object in photoshop over a photo. And I need  the object 3d color blending of the global ilumination affect the color of the object that is on the photo near that object.
Thanks.