KeyShot Forum

Archive => Support Archive => Topic started by: JenniferBurke on November 15, 2017, 11:48:32 AM

Title: Material Grain Direction differences
Post by: JenniferBurke on November 15, 2017, 11:48:32 AM
Hi Team,
I noticed that when applying a material that has a grain direction, in this case a laminate, to the edge of a table, the user edge grain direction goes one way, and the depth side goes another. I'm attaching a few files. Keyshot 6 file where it works and the grain direction is 'linked', the .dwg, the keyshot 7 file along with the .jpg. I couldn't packaged keyshot 7 up, it wasn't letting me for some reason, hence the .jpg too. Please let me know what's going on. Our fix right now is to edit geometry and separate the edges from each other, which can be daunting with large layouts.
Title: Re: Material Grain Direction differences
Post by: Esben Oxholm on November 15, 2017, 10:55:56 PM
Hi Jennifer.
If I understand your problem correctly, then it sounds like you are doing it right by separating the geometry and controlling the grain direction individually.

An alternative way would be to UV unwrap the model and create custom texture maps for it.
Title: Re: Material Grain Direction differences
Post by: soren on November 15, 2017, 11:50:31 PM
I had a quick look and I believe the problem is that the grain on the sides of the table do not go down on all sides in KS7, right?

To fix that, hit activate the Move Texture tool and rotate the box map 90 degrees around the X axis (red circle), or alternative set Axis Tilt to 90 degrees. There is a fairly small orange arrow near the edge of the mapping cube showing the direction of the texture (your grain).

Søren
Title: Re: Material Grain Direction differences
Post by: JenniferBurke on November 16, 2017, 06:13:15 AM
HI Soren,

That worked! It's an extra step that we didn't have to do in Keyshot 6, which is odd---but thanks for the solution! What I did instead of using the cube to rotate I typed in 90 in the angle slot under the Move Texture icon. That worked too.