KeyShot Forum

Other => Wish List => Topic started by: Arian Shamil on December 18, 2017, 03:54:28 AM

Title: mechanical rig (even basic) options for animation
Post by: Arian Shamil on December 18, 2017, 03:54:28 AM
HI,

Another thing really important to create nice animation with KS would be to have a rigging system to create more complex animation...
i mean, even a basic rig system wuold be fine...

A lot ok clients ask for mechanical animation and a lot of time these kind of animation are not possible to being created directly inside KS....
A lot of client works with CAD file and it would be awesome to being able do to it directly on KS

Some rigging system would be really appreciated
Thanks in advance
Arian
Title: Re: mechanical rig (even basic) options for animation
Post by: Serge Ortmann on April 06, 2018, 02:11:07 AM
This would be awesome!!

Right now I'm working on a job, where two arms move an extension profile, and because oft the construction of the Arms, the profile doesn't move in linear way (see picture).
It's very hard to get the whole Product to move like it should behave.

definitely +1 on that!


Title: Re: mechanical rig (even basic) options for animation
Post by: DriesV on April 06, 2018, 02:41:29 AM
Question:
Why do you want to do the rigging inside KeyShot, and not your modeling application?

Note that we support exporting motion animations through most of our plugins. Our most recent addition in this regard has been support for Motion Studies with the latest SOLIDWORKS plugin.

Dries
Title: Re: mechanical rig (even basic) options for animation
Post by: INNEO_MWo on April 06, 2018, 10:29:09 AM
As well you can transfer mechanism from Creo Parametric  as .fra file from MDX and DAO application.

Cheers
Marco