I would like to be able to run acoustic simulations / analysis with simple models in keyshot. It would be great to have an acoustic raytracing material that I could control the amount of ray bounces. (To count the reflections) possibly the each ray bounce could paint a different color to distinguish between 1st, 2nd and so on... reflections. This would be a great added functionality to roughly test simple Archtectural interiors for example. Maybe the community has ideas of how to accomplish this with existing materials. I'm looking forward to everyone's response. Keyshot team please weigh in too.
Thanks!
What kind of material model would you need for acoustic ray tracing? Would you not need diffraction effects as well?
Just brain storming...
Materials that shows if the ray bounce was the first hit. Say red first direct hit, blue 2nd bounce, green third.
Material that (heat map) that indicate angles of incidence.
Possibly an emitter that shows the lines of the rays.
Possibly an emitter that shows multiple rays as moving wave of dots
Attached images of possible types of materials surface properties.