KeyShot Forum

Gallery => Amazing Shots => Topic started by: bakutislinas on January 31, 2018, 12:09:03 PM

Title: My learning path (+ leather radio)
Post by: bakutislinas on January 31, 2018, 12:09:03 PM
Hey guys,

This is my first post here. I always wanted to dig deep into Keyshot but somehow lacked motivation to do non-paid work lol.
So I hope to keep learning by doing, that is why I am starting to share my work publicly - hope that will give some motivation.

Here is first render (there is lots of Photoshop here but I am hoping to move on material close ups soon).

I am also trying to capture my workflow (to remember and to share), here it is if someone is interested:
https://www.youtube.com/watch?v=DQVdPiFxmDI&t=5s (https://www.youtube.com/watch?v=DQVdPiFxmDI&t=5s)

Please comment, critique and suggest. I will try to incorporate all the suggestions in my next renders that  I hope to keep posting here.

Thanks!
Title: Re: Armchair in Dramatic Environment
Post by: Will Gibbons on February 01, 2018, 09:53:01 AM
Welcome! Fantastic start.
Title: Re: Armchair in Dramatic Environment
Post by: bakutislinas on February 02, 2018, 05:42:14 AM
Thanks Will!

Off course that is not the first render of mine, but one of the firsts when I really try to achieve something I have in mind, rather then just showcase product on a white background :)
Title: Re: Armchair in Dramatic Environment
Post by: Will Gibbons on February 02, 2018, 09:48:13 AM
Oh! I saw your post count was 2 and thought it might have been the first one you shared here. Cheers.
Title: Re: My learning path (+ leather radio)
Post by: bakutislinas on February 03, 2018, 02:46:17 AM
Hello again,

I am working on a new render - leather radio.
I have made a quick setup with Keyshot provided materials for a first sample. Thing is (despite the fact that I do not know when to stop in post) that it lacks realism. Sure, I will re-watch Esben's tutorial on leather and work on that but rather then this I am not sure through what steps I can improve my render to increase feel of realism but to keep new product look. Is there is some "to do in every render" steps to improve my workflow? I guess I am talking mostly about plastics now.
I have played with specular and bumps but I am newbie when it comes to material graph. What should I do so it wouldn't look so "plasticky"?

Thanks for any advance, it helps my to improve my skills!

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