KeyShot Forum

Technical discussions => General discussion => Topic started by: mattjgerard on February 13, 2018, 11:36:26 AM

Title: Material Specifc samples
Post by: mattjgerard on February 13, 2018, 11:36:26 AM
I have a product that has a simple paint on the main part, and a not-so-simple cloudy plastic with a light behind it for a smaller part. The cloudy plastic is looking like it is needing 600+ samples in the real time view to look even close to being smooth with acceptable noise. The paint however looks fine at 96 samples.

1) Does the real time view reflect the difference in material sspecific sample settings or does that only matter during the final render process? Right now I am still seeing the paint clear up before the plastic looks good, this is with the plastic material at 300 samples

2)  If I set my max samples to 128, and the cloudy plastic material to 300, will the final render quit rendering the paint at 128 but continue to render the CP materials to the 300? Is that how it works?

Thanks!
Title: Re: Material Specifc samples
Post by: zooropa on February 15, 2018, 11:41:43 PM
I guess you check the topic where you participated, but just in case:

https://www.keyshot.com/forum/index.php?topic=20770.msg88082#msg88082

Title: Re: Material Specifc samples
Post by: mattjgerard on February 16, 2018, 06:27:39 AM
Thanks for that reminder, I could not for the life of me find that thread by searching or in my history. cheers-
Title: Re: Material Specifc samples
Post by: zooropa on February 16, 2018, 08:30:45 AM
sure