Hey keyshot community,
I am trying to visualise something similar to this, without modelling the ridges on the main surface - it feels as though it is possible with keyshot, but I can't figure out how to approach it?
With any method I can think of, I can't see how I would achieve a visibly bumpy surface edge around the perimeter edge of the surface?
Any direction would be very much appreciated,
Thanks in advance,
Jay
Without actually modeling it, the only way that I can think of to get those ridges is to use displacement mapping, which the current version of KeyShot does not do. I think I read it may be coming in version 8.
So I'm curious after reading this post. How much functionality will the displacement mapping feature have in KeyShot 8.0? As a NURBS modeler, typically in SolidWorks or Creo, having a displacement feature both for rendering and re-export would be an incredibly powerful feature. I would love to be able to add detail like Jayceyned is showing, both displacement textures and color details, and then re-export this to print a 3D model on a color Polyjet printer. That would be a crazy powerful workflow for me as a product designer!
Thanks loads for your help,
I was afraid that would be the case but I thought better ask before giving up.
Really appreciate you sharing your knowledge,
Take Care,