Hi,
This is my new creature design called Stalker.
After creating a concept in my mind, I started to sculping this creature in Zbrush.
I used too many bloody pictures for polypainting and it's not symmetrical on my model.
After all, I send my model into keyshot for final renders.
In postprocessing, I used color correction, dynamic contrast, sharpen, chromatic aberration, noisy effect and some dirt map to background and foreground.
I focused on some tips like translucent materials for giving it more realistic look.
Photography Tip: If you want to find the right composition of the scene you don't need framing all of your model in one shot.
Software: Zbrush, Keyshot, photoshop
awesome masoud :)
This reminds me so much of the demon (http://kaiju.wdfiles.com/local--files/wiki%3Aviolator/violator_1997_01.jpg) from Spawn, nice work