HI I am creating materials from scratch. Is it possible to retain the material as shown in the thumbnail from the material tab (right side)
(https://i.imgur.com/yES7cgz.jpg)
Once you save it to your library, it should update.
Quote from: zooropa on March 30, 2018, 07:59:53 AM
HI I am creating materials from scratch. Is it possible to retain the material as shown in the thumbnail from the material tab (right side)
(https://i.imgur.com/yES7cgz.jpg)
You can use the material 2K.hdr environment for your scene. You'll find it in the installation path .\bin folder. For detailed information just open the keyshot_library_geometry_no_ground.bip
Hope that helps.
Cheers
Marco
Quote from: Will Gibbons on March 30, 2018, 09:11:08 AM
Once you save it to your library, it should update.
Hi Will! If you check the material is in the library (left side) and does not look like the right side.
Quote from: zooropa on March 30, 2018, 12:34:59 PM
Quote from: Will Gibbons on March 30, 2018, 09:11:08 AM
Once you save it to your library, it should update.
Hi Will! If you check the material is in the library (left side) and does not look like the right side.
Check the bip files in the installation folder. You can manipulate them and change the geometry in the scene.
But don't forget to save a copy of your customized files to keep them after an update installation.
Quote from: zooropa on March 30, 2018, 12:34:59 PM
Quote from: Will Gibbons on March 30, 2018, 09:11:08 AM
Once you save it to your library, it should update.
Hi Will! If you check the material is in the library (left side) and does not look like the right side.
As Marco pointed out, there's a different scene that's rendering out those thumbnails. It's using different lighting and therefore they don't appear to match. Your
In-Scene material thumbnails will show the appearance of the material in your current lighting scenario. You can right-click on the thumbnail to re-render.
As an example, I took a yellow plastic material, changed my HDRI to be very blue (to affect the color of the yellow paint) and saved it to my library. You can see the thumbnail on the left looks bright yellow (because it's rendered in a different scene to ensure consistency) and the in-scene materials will match the lighting of my current active HDRI. Hope that clears it up.
Quote from: Will Gibbons on April 02, 2018, 08:09:03 AM
Quote from: zooropa on March 30, 2018, 12:34:59 PM
Quote from: Will Gibbons on March 30, 2018, 09:11:08 AM
Once you save it to your library, it should update.
Hi Will! If you check the material is in the library (left side) and does not look like the right side.
As Marco pointed out, there's a different scene that's rendering out those thumbnails. It's using different lighting and therefore they don't appear to match. Your In-Scene material thumbnails will show the appearance of the material in your current lighting scenario. You can right-click on the thumbnail to re-render.
As an example, I took a yellow plastic material, changed my HDRI to be very blue (to affect the color of the yellow paint) and saved it to my library. You can see the thumbnail on the left looks bright yellow (because it's rendered in a different scene to ensure consistency) and the in-scene materials will match the lighting of my current active HDRI. Hope that clears it up.
Thanks to everybody. Thought wass a little bit less tricky . I think I prefer not to mess with my bip files and just love the material as KS shows it .
It looks funny if you change the model. (https://3dsky.org/3dmodels/show/gummy_bear (https://3dsky.org/3dmodels/show/gummy_bear))
Ha thats a nice one.
Marco,
That gummy bear is really cool. 8)
Just changed it on my own installation as well!
Dries
Quote from: MWo on April 03, 2018, 03:49:29 AM
It looks funny if you change the model. (https://3dsky.org/3dmodels/show/gummy_bear (https://3dsky.org/3dmodels/show/gummy_bear))
As a lighting study, its actually a pretty good model! Plus it made me smile this morning, which I needed as another 6" of snow is falling today.
Gummy bear for the win!