Looked around, and I don't really see a way to do this, but is there a way to do camera mapping in the MatGraph? I used to do this all the time in Cinema 4d for scenes where the ouput of a camera in the scene gets fed to a texture node in a display in the scene somewhere. I'm going to be doing a load of images that have cameras with remote displays, and it would be awesome to not have to render out the images for the remote display, just show what the camera is pointing at.
I'll keep playing around, but I don't think there is a way to pipe the output from a KS camera to a texture?
Thanks!
No. :)
Dries
Haha. Short and sweet, thanks Dries, I though as much. Wasn't sure if there was another secret set of experimental features hidden away somewhere!
Cheers!