KeyShot Forum

Technical discussions => General discussion => Topic started by: mattjgerard on April 02, 2018, 10:09:04 AM

Title: Camera Mapping
Post by: mattjgerard on April 02, 2018, 10:09:04 AM
Looked around, and I don't really see a way to do this, but is there a way to do camera mapping in the  MatGraph? I used to do this all the time in Cinema 4d for scenes where the ouput of a camera in the scene gets fed to a texture node in a display in the scene somewhere. I'm going to be doing a load of images that have cameras with remote displays, and it would be awesome to not have to render out the images for the remote display, just show what the camera is pointing at.

I'll keep playing around, but I don't think there is a way to pipe the output from a KS camera to a texture?

Thanks!
Title: Re: Camera Mapping
Post by: DriesV on April 02, 2018, 12:47:37 PM
No.  :)

Dries
Title: Re: Camera Mapping
Post by: mattjgerard on April 02, 2018, 02:07:57 PM
Haha. Short and sweet, thanks Dries, I though as much. Wasn't sure if there was another secret set of experimental features hidden away somewhere!

Cheers!