KeyShot Forum

Technical discussions => General discussion => Topic started by: DevMatt on May 22, 2018, 04:00:38 AM

Title: PBR gloss and Spec
Post by: DevMatt on May 22, 2018, 04:00:38 AM
am I missing something here, cause it look like Keyshot does not support pbr gloss and spec workflow `?
Only metallic ?
Title: Re: PBR gloss and Spec
Post by: mattjgerard on May 22, 2018, 10:48:22 PM
Quote from: DevMatt on May 22, 2018, 04:00:38 AM
am I missing something here, cause it look like Keyshot does not support pbr gloss and spec workflow `?
Only metallic ?

Take a look in the preferences, there is a selection to switch from Roughness to Gloss workflow. But I'm not sure if that will answer your question 100%, as far as I understand that just inverts the way some of the maps are interpreted.

It also depends on where you are getting your maps from , with Poliigon you have to switch to Gloss workflow or invert the maps in the mat graph. Or both, sometimes it just works that way, and I'm not sure why.
Title: Re: PBR gloss and Spec
Post by: DevMatt on May 24, 2018, 07:08:15 AM
I am more talking about substance painter export :)
Title: Re: PBR gloss and Spec
Post by: KennethAraujo on August 22, 2018, 12:33:14 AM
 I have same issues, from my side Keyshot does not support pbr gloss and spec workflow.
I till looking for any solutions.


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