KeyShot Forum

Technical discussions => General discussion => Topic started by: Zvi on June 05, 2018, 06:05:02 AM

Title: Export texture to Maya?
Post by: Zvi on June 05, 2018, 06:05:02 AM
I exported a FBX file From KeyShot to Maya, but it lacked the texture in Maya. Is there a way to solve it?
Title: Re: Export texture to Maya?
Post by: TGS808 on June 05, 2018, 07:37:55 PM
If by "texture" you mean materials you assigned to the model in KeyShot, then there is no solution but to re-texture it (add materials/shaders) in Maya. KeyShot materials will not export out of KeyShot.
Title: Re: Export texture to Maya?
Post by: Zvi on June 05, 2018, 10:08:34 PM
I didn't mean to export the materials, but only the textures that cover the objects.
Title: Re: Export texture to Maya?
Post by: TGS808 on June 06, 2018, 11:36:30 AM
What "textures that cover the objects" are you referring to? Can you provide a screen shot or and example? In KeyShot terminology, textures are only part of an overall material.
Title: Re: Export texture to Maya?
Post by: Zvi on June 06, 2018, 11:47:57 AM
Quote from: TGS808 on June 06, 2018, 11:36:30 AM
What "textures that cover the objects" are you referring to? Can you provide a screen shot or and example? In KeyShot terminology, textures are only part of an overall material.
I attached here an example to a model with texture I want to export to Maya.
Title: Re: Export texture to Maya?
Post by: TGS808 on June 06, 2018, 01:03:36 PM
I could be wrong, but I think you're going to have to re-map all that leaf stuff in Maya. I exported the FBX to blender just as a test and it came in without the textures (Unless I did something wrong in blender, which could be). Since you actually have all the maps ready to go it shouldn't be too much of a task to set it up in Maya.

Title: Re: Export texture to Maya?
Post by: Zvi on June 06, 2018, 01:51:45 PM
Quote from: TGS808 on June 06, 2018, 01:03:36 PM
I could be wrong, but I think you're going to have to re-map all that leaf stuff in Maya. I exported the FBX to blender just as a test and it came in without the textures (Unless I did something wrong in blender, which could be). Since you actually have all the maps ready to go it shouldn't be too much of a task to set it up in Maya.
This is true when there is only one model to export, but when there are many different models that I want to export to Maya, it's really annoying.
Title: Re: Export texture to Maya?
Post by: TGS808 on June 06, 2018, 04:23:13 PM
If you already have it all texture mapped and ready to go in KeyShot, why not just render it in KeyShot?
Title: Re: Export texture to Maya?
Post by: Zvi on June 06, 2018, 04:37:59 PM
Quote from: TGS808 on June 06, 2018, 04:23:13 PM
If you already have it all texture mapped and ready to go in KeyShot, why not just render it in KeyShot?
After I've made already animation in KeyShot I want to add dynamic affects like splashing water.