KeyShot Forum

Technical discussions => General discussion => Topic started by: rfollett on June 20, 2018, 01:37:31 AM

Title: Rhino Blocks and how KS handles them.
Post by: rfollett on June 20, 2018, 01:37:31 AM
Correct me if I am wrong but I dont think KS likes Rhino blocks ..

If I take an object in Rhino and create a block then copy the block, bring into KS and cannot apply different materials to all the parts, like they are locked once they become a block.. Is there a workflow around this?
Title: Re: Rhino Blocks and how KS handles them.
Post by: rfollett on June 20, 2018, 01:43:01 AM
Ok quick update.
if I open KS and then import the .3dm file the blocks work ok.
If I run the KS Render command plugin from Rhino then blocks don't work.