Hi,
The following image can tell you what I mean.
As you see the model is in a completely black environment while there is HDRI environmen and that HDRI doesn't affect the ground reflection. It means you just see a rough reflection of the model on the ground and you don't see environment reflection on the ground.
How is it possible to do the same in KeyShot?
1. Set your environment background color to black (in environment tab).
2. Check box for ground reflections.
Or if you want softer, blurry reflections....
1. Set your environment background color to black (in environment tab).
2. Insert a ground plane.
3. Set the ground plane's Specular to white (for 100% reflectivity) or to a grey tone for less reflectivity.
4. To soften or blur the reflection, dial up the roughness on the ground plane. Something like .04 or .07 will make it soft but not too extreme.
In either option, you will not see the environment reflected in the ground.
A .bip example is attached for option 2.
What TGS808 said. :)
Also, if you want to see glossy ground reflections on a white background, then you can increase the 'Reflection Contrast' in the Ground material. Increasing the 'Refractive Index' will brighten the reflections.
Attached is a simple example.
Dries
Quote from: TGS808 on July 05, 2018, 05:11:58 PM
1. Set your environment background color to black (in environment tab).
2. Check box for ground reflections.
Or if you want softer, blurry reflections....
1. Set your environment background color to black (in environment tab).
2. Insert a ground plane.
3. Set the ground plane's Specular to white (for 100% reflectivity) or to a grey tone for less reflectivity.
4. To soften or blur the reflection, dial up the roughness on the ground plane. Something like .04 or .07 will make it soft but not too extreme.
In either option, you will not see the environment reflected in the ground.
A .bip example is attached for option 2.
Thanks, I got it.
Quote from: DriesV on July 06, 2018, 01:35:44 AM
What TGS808 said. :)
Also, if you want to see glossy ground reflections on a white background, then you can increase the 'Reflection Contrast' in the Ground material. Increasing the 'Refractive Index' will brighten the reflections.
Attached is a simple example.
Dries
Thanks, It was helpful.