Hi KeyShot Users,
I have created a cylindrical part in SolidWorks and imported into KeyShot for rendering. My usual renderings turn out fine but I encountered this issue of having lines appearing on my part, for the first time. How do I resolve this issue?
with just what you have supplied I would suggest you look for multiple objects in the same plave with different poly count. Thats the only way I can see unless it is in you shader texture. If so, change the shader to somthing other to see if that fixes it.
Good luck and be well.
If that part has a texture (and not just roughness), it could also be an issue with your texture's scale.