KeyShot Forum

Gallery => Amazing Shots => Topic started by: Tiho Ramovic on August 08, 2011, 03:45:42 PM

Title: Porsche badge
Post by: Tiho Ramovic on August 08, 2011, 03:45:42 PM
Hi people!

Here is something I had to try for myself ever since I saw these two great posts from EGON and Speedster:
http://keyshot.com/forum/index.php?topic=2210.0
http://keyshot.com/forum/index.php?topic=2212.0

Following their steps, since I had a porsche logo normal map
sitting on my hdd for a while, making the badge out of it first came to my mind, so here is what i have made...
Title: Re: Porsche badge
Post by: Speedster on August 08, 2011, 08:34:43 PM
So cool!  It's great to see our juices flowing, thanks to Egon's simple little trick!
Bill G
Title: Re: Porsche badge
Post by: Tiho Ramovic on August 09, 2011, 05:34:38 AM
Thanks Bill!
Its amazing how KS can make beautiful render without need of complex 3d geometry.
Thank you guys for opening my eyes with your beautiful artwork ;)
Title: Re: Porsche badge
Post by: Chad Holton on August 09, 2011, 08:52:10 AM
Looks great! Wait until you can use a specular map along with it.  ;)
Title: Re: Porsche badge
Post by: Tiho Ramovic on August 09, 2011, 09:46:41 AM
Thanks Cholton!
Cant wait to get my hands on KS3...
I already have some specular maps waiting on my hdd.
Title: Re: Porsche badge
Post by: Andyshaw on August 09, 2011, 01:13:07 PM
Wow, Great shots.

Any Tips on creating a bump map or normal form a texture? Other than filter forge,
Bumps have been something I have avoided for no particular reason, But this has got me back interested in what is achievable with bumps.

Andy.
Title: Re: Porsche badge
Post by: Ed on August 09, 2011, 02:29:09 PM
Andy -

I use Smart Normal.  It's free and works great.

http://www.smart-page.net/smartnormal/fl10.htm

See my July 12 posting in the Texture Mapping and Decaling section of this forum for an example.

Ed
Title: Re: Porsche badge
Post by: Tiho Ramovic on August 09, 2011, 03:54:02 PM
Thank you Andy!
Like Ed, I also use Smart Normal because its very simple to use, you just need to import texture that you want to convert and thats it.

I usually make normal maps out of color textures (or photos) that I find on internet, sometimes when internet doesnt help you must resort to taking photo of that particular texture and then make a normal map out of that image. When you do that, its good to avoid taking photographs with flash turned on because it sometimes causes glare that can ruin the details in your photo.

Second thing when you make normal maps out of photos, its good to avoid taking picture of your object/surface with unnecessary shadows
on it other than shadows that represent depth, because in most cases that unnecessary shadows will be interpreted as bumps in your normal mapping software. Other than that everything relatively simple...

Hope this helps you Andy.
If you have any other questions feel free to ask.

Tiho Ramovic




Title: Re: Porsche badge
Post by: Andyshaw on August 10, 2011, 02:19:48 AM
Thanks for pointing me to smart normal. This is exactly the kind thing I was looking for :-)
Title: Re: Porsche badge
Post by: guest84672 on August 12, 2011, 08:14:23 AM
You can take any image and apply it as a bump map.