KeyShot Forum

Technical discussions => General discussion => Topic started by: rgephart on October 19, 2018, 04:46:38 AM

Title: New to KeyShot - a few questions
Post by: rgephart on October 19, 2018, 04:46:38 AM
Hello KeyShot community.  I apologize if this is in the wrong discussion

I am trying out KeyShot for in-house concept work as well as sales & marketing tool.  We are using NX and I am trying to recreate the cockpit upholstery of our boats.

I have attached a photo as well as a quick rendering of the NX model.  I am looking for any information on recreating this as close as possible to the final product. 

Do I have to split the model up into each individual part where the seams are or is there a way to do this in keyshot with bump maps?  If so, what is the best practice in creating these bump maps? 

Any information or direction would be greatly appreciated.


Title: Re: New to KeyShot - a few questions
Post by: RRIS on October 19, 2018, 05:23:13 AM
I'd definitely model this in NX, I assume this will be much quicker than creating custom maps for all your designs.
Maybe if you're using KS8, use some mild displacement to create some un-evenness with a large scale noise texture..
Title: Re: New to KeyShot - a few questions
Post by: MrTomB on October 19, 2018, 06:22:19 AM
i agree, for best results make the changes in the raw CAD file
Title: Re: New to KeyShot - a few questions
Post by: DMerz III on October 19, 2018, 10:21:39 AM
On the model level, you have very hard and rigid edges for something that should look softer and 'plush' as a cushion. You'll want to get more of a rounded shape on all of your corners on the model. This will go a long way to making your final image look more like the final product without even considering lighting/materials.

I've never used NX, but I imagine you're going to have a harder time getting something to look 'organic' and less machined in that software, than say, a polygonal modeling application such as Blender/Maya.
I know it could be done in NX, but I think you'll need to really push your curves to look less 'perfect' and hard.
Title: Re: New to KeyShot - a few questions
Post by: RRIS on October 19, 2018, 01:53:36 PM
Quote from: DMerz III on October 19, 2018, 10:21:39 AM
On the model level, you have very hard and rigid edges for something that should look softer and 'plush' as a cushion. You'll want to get more of a rounded shape on all of your corners on the model. This will go a long way to making your final image look more like the final product without even considering lighting/materials.

I've never used NX, but I imagine you're going to have a harder time getting something to look 'organic' and less machined in that software, than say, a polygonal modeling application such as Blender/Maya.
I know it could be done in NX, but I think you'll need to really push your curves to look less 'perfect' and hard.

True, I've worked on strollers and car-seats and would usually do the softgoods with poly's. It's a shame we don't have t-splines for Rhino anymore. Maybe NX has something similar?