KeyShot Forum

Gallery => Amazing Shots => Topic started by: Ed on September 02, 2011, 12:38:22 AM

Title: Pepsi Generation
Post by: Ed on September 02, 2011, 12:38:22 AM
I modeled in MoI.  Backplate in Photoshop.  Post using some adjustment with curves.

Ed
Title: Re: Pepsi Generation
Post by: slyer on September 02, 2011, 01:04:55 AM
Cool render!!!
Title: Re: Pepsi Generation
Post by: elliasp on September 02, 2011, 01:09:50 AM
 :)
Title: Re: Pepsi Generation
Post by: Jeff Hayden on September 02, 2011, 11:26:32 PM
Love it Ed. Great work with such a simple subject.
Title: Re: Pepsi Generation
Post by: feher on September 03, 2011, 06:49:09 AM
Love it. Very nice ED.
It's a keeper in my book.
Tim
Title: Re: Pepsi Generation
Post by: ada on September 04, 2011, 05:39:18 PM
nice!!!!
Title: Re: Pepsi Generation
Post by: PhilippeV8 on September 05, 2011, 05:14:37 AM
I don't know but is there in Photoshop some filter which does edge-blur ?  This might help to "anti alias" the contour of your subject.

Other than that ... good render !
Title: Re: Pepsi Generation
Post by: Ed on September 05, 2011, 03:06:45 PM
Thanks everyone for the feedback.  This was really a Nurbs modeling exercise - the render is the easy part.  Philippe - good catch.  It looks like the edges got over sharpened during my post work.  Here's a better image:

Ed

Title: Re: Pepsi Generation
Post by: EGON on September 05, 2011, 03:10:33 PM
Nice one for sure.
Title: Re: Pepsi Generation
Post by: PhilippeV8 on September 05, 2011, 10:52:22 PM
It's those details that we trip over ... but other people would probably never even notice ;)

Good job on the edit !  I've got no coments anymore now =)
Title: Re: Pepsi Generation
Post by: feher on September 06, 2011, 06:22:50 PM
Second image is very nice. I feel it needs a touch of brightness on the cap. I like the brightness of the cap in the first one, but like the background on the second.
At any case these are great renders !
Ether one is a keeper in my book.
Tim
Title: Re: Pepsi Generation
Post by: Ed on September 06, 2011, 10:45:19 PM
I agree Tim - the environment intensity should be a little higher. 

Maybe KeyShot needs a histogram display to show any over-exposed (clipped) areas to help with setting intensity.  Or, I could get my eyes re-calibrated :)

Ed
Title: Re: Pepsi Generation
Post by: jaimedc on September 07, 2011, 03:02:22 PM
Exquisite work, I love it. UV maps used for the colors of the cover? I'm doing a can of tuna that has similar colors to the top of pepsi, and I'm interested to know what materials to use to give the brightness.
Excuse my question, but I'm a newbie...:)
Title: Re: Pepsi Generation
Post by: Ed on September 07, 2011, 04:28:13 PM
Jaimedc -

The bottle cap material is based on the brushed metal material.  I created a label (decal) for this material from a straight on photo of an actual Pepsi bottle cap, copied using a round selection tool, and saved as a transparent png. The png photo is applied as a label within KeyShot's material editor.  Size, move and rotate as needed to fit the model.

The brightness of the cap is set with the Intensity slider on the material's Label tab.

The reflections in the Pepsi bottle cap are coming from the HDRI environment I selected.

Ed

Title: Re: Pepsi Generation
Post by: jaimedc on September 09, 2011, 01:52:01 PM
Ed, thank you very much for answering my question. Sure this will help me in what I'm working ... Thanks again.