:)
Francois,
Here is a material I just made simulating flake in paint. The outer red has the flake, the inside red is regular paint. Is this what your looking for ?
The key to this is having a really nice HDRI.
Let me know if you need any more details.
Tim
No,
here is what I can have with actual Keyshot (I tried textures, many materials, everytghing possible) :
Now, here is what I would like to begin to work on :
(I did some post on photoshop, but "flakes" are horrible).
Even textures used on metalic paint are not "catching" the light, as a specular map (but I heard that there will be specular maps on K3...)
Look, here is the result I'm caiting for in real : flakes like to be glitters, following points of light (bigger than only "rugosity")...
Here is another I did for ya. This is darn close to what your looking for. IMHO
Tim
Indeed, it's close... Thank you :)
But look what I want to do is something stronger, like this :
(I tried with textures of noise and glitters, but the result was not efficient)
The last exemple is very strong, but it will make you understand what I mean...
Nice looking rendering....
Its not a M1....M1 was in the late 70s
JKERSH, I'm not stupid. Please keep your comments.
He just means M1 is the BMW supercar from the late 70's
http://en.wikipedia.org/wiki/BMW_M1
The new car is the BMW 1 M :)
Quote from: Francois Kalife on September 19, 2011, 06:48:21 AM
JKERSH, I'm not stupid. Please keep your comments.
Quote from: JeffM on September 19, 2011, 09:40:11 AM
He just means M1 is the BMW supercar from the late 70's
http://en.wikipedia.org/wiki/BMW_M1
The new car is the BMW 1 M :)
Quote from: Francois Kalife on September 19, 2011, 06:48:21 AM
JKERSH, I'm not stupid. Please keep your comments.
+1 ...
Aside from the name confusion and the whole "stupid" thing... nice work Francois
Sorry for my words, I had a bad day yesterday. Don't take it personaly.
+++
F