Hello friends, I would like to ask if it is possible to create an Edge Material/Wireframe looking Shader that is actually an Emissive?
Currently trying to achieve a look similar to that of the pictures attached.
Thanks!
Hi Kyozon.
Yes, if you have an unsmoothed low-poly mesh, then it is definitely possible.
Take a look at the screenshot below. You can use the curvature texture to color the edges white and use that as an opacity map for an emissive material applied as a label on a plastic material (or any type you need).
Download the KSP file here if you want to have a closer look at the scene: https://we.tl/t-6sZpWRpiFz
Cheers,
As always Esben, your wizardry astounds me.
Quote from: TGS808 on May 16, 2019, 05:09:56 PM
As always Esben, your wizardry astounds me.
+1 ;)
Quote from: Esben Oxholm on May 16, 2019, 01:02:47 AM
Hi Kyozon.
Yes, if you have an unsmoothed low-poly mesh, then it is definitely possible.
Take a look at the screenshot below. You can use the curvature texture to color the edges white and use that as an opacity map for an emissive material applied as a label on a plastic material (or any type you need).
Download the KSP file here if you want to have a closer look at the scene: https://we.tl/t-6sZpWRpiFz
Cheers,
Thank you!