Modeled by Mike Maynard in MoI. Wire grill geometry made with MoI flow command. Mike has some great free model tutorials at http://k4icy.50webs.com/tutorials.html
I just assigned my materials and labels, and let it cook a few minutes.
Ed Ferguson
mesh looks great!
Super. How many polygons does this model have, out of curiosity?
2,086,780 triangles according to the heads-up display.
Ed
Very cool for sure. Ed is the mesh modeled or did you do some kind of alpha on the material to get that result ?
Thanks for sharing.
Tim
Tim -
Mike Maynard made the model in MoI and documented a tutorial. The wire grill is NURBS geometry, not a alpha material. It was made by deforming a flat wire mesh with the MoI flow command. I just assigned a standard KeyShot metal material and let it render a few minutes. Saved as a screen shot.
Ed
Thanks Ed for the info.
I feel like a dink. If I would've read your original post I would know the mesh was modeled...lol
Thanks for sharing.
Tim
I knowthere is GRID MODELER for VUE and LIGHTWAVE,
http://www.altuit.com/webs/vuetoolbar/GridModelerCover/default.htm
but in Keyshot 3 you will be able to have alpha mask in material transparency, so...
Maybe you can find some "grid maps" on the website to create your own in K3 ?... :-)
+++
F
I think you can get very close with a bump and opacity map in KS 3 - would be very good to do a comparison.