Hey Thomas,
As much as I enjoy using IBLs as my reflection cast, it would be useful to build (or have prebuilt) HDR fisher light geometry, most cgi vehicles we render are in a studio lit environment, in this case sometimes having an image on an ibl sphere can be rather limiting, we normal place fisher lights closer to the vehicle to have reflection continuity (having the reflection hit the belt line). This is ultimately most useful in animated car shots, where on a number of occasions need to animate to panels to hit the car in its hero angles.
-M
You can do this today by importing a piece of geometry, placing it relative to the object where you want light to hit. Then assign an emissive material, change the color and intensity, and make it invisible to the eye:
Double click on geometry
Choose Emissive from pull down in the material editor
Adjust color
Adjust intensity
Uncheck visible to eye.
Also turn on indirect detailed illumination in the realtime tab.
Hope this helps.
Thomas
Great stuff, had no idea... Ill try it out this weekend...
-M
Take a look here as well:
http://www.keyshot.com/keyshot/quicktips/emissive_lighting.html
Thanks thomas!
This will help a lot with my studio photography for products...
(Rarely do the HDRIs of deserts, mountains etc have much relevance for me)
Imz
They don't ?????? ;-)