KeyShot Forum

Gallery => Amazing Shots => Topic started by: LM6 on August 31, 2020, 02:13:25 AM

Title: Skull Wire
Post by: LM6 on August 31, 2020, 02:13:25 AM
Generating the skull splines using XParticles Flow Field, used KS Curve Color and label system to add the stringy neon effect, rendered using GPU.
Title: Re: Skull Wire
Post by: LM6 on September 01, 2020, 09:37:52 AM
Here are a couple more renders using the above method, creating abstract forms with splines
Title: Re: Skull Wire
Post by: mattjgerard on September 01, 2020, 12:31:05 PM
cool stuff. I had to give up my xparticles license when I left my last job, and I really miss it! So much fun. I used it for doing flow simulations for clients and abstract stuff like this for personal fun.

Nice!
Title: Re: Skull Wire
Post by: Matt Hanzly on September 01, 2020, 02:37:45 PM
Those look great, I like the neon one and the first skull the best. Nice seeing something more abstract being done in keyshot.
Title: Re: Skull Wire
Post by: LM6 on September 02, 2020, 03:18:26 AM
Quote from: mattjgerard on September 01, 2020, 12:31:05 PM
cool stuff. I had to give up my xparticles license when I left my last job, and I really miss it! So much fun. I used it for doing flow simulations for clients and abstract stuff like this for personal fun.

Nice!

Thanks... yes its very good for experimenting, lots of new features recently.
Title: Re: Skull Wire
Post by: LM6 on September 02, 2020, 03:19:06 AM
Quote from: Matt Hanzly on September 01, 2020, 02:37:45 PM
Those look great, I like the neon one and the first skull the best. Nice seeing something more abstract being done in keyshot.

Thanks..
Title: Re: Skull Wire
Post by: Josh3D on September 02, 2020, 08:38:51 AM
Love it!
Title: Re: Skull Wire
Post by: LM6 on September 03, 2020, 08:40:02 AM
Quote from: Josh3D on September 02, 2020, 08:38:51 AM
Love it!

Thank you
Title: Re: Skull Wire
Post by: rfollett on September 04, 2020, 03:31:09 AM
love these