I'd love to get a node in the Material Graph for adding simple text labels. My current workflow is to create text labels in Adobe Illustrator, save out as a .png, and drop it into the material graph (either into the diffuse channel or more commonly into the opacity channel of a material label). Unfortunately that means I have to keep Illustrator open and make changes while Keyshot is running, which bogs down my system. I really, really hate this workflow. If I could easily add a block of text using my system fonts to use as a diffuse or opacity map, this would make my life (and I'm sure others') SO much easier!
+1
also see: https://forum.keyshot.com/index.php?topic=26080.0
and this: https://forum.keyshot.com/index.php?topic=26275.0
and this https://forum.keyshot.com/index.php?topic=5268.0
and at least this one with some discussion on this topic: https://forum.keyshot.com/index.php?topic=10086.0
of course these are some slightly different approaches, but it's all about having a simple possibility to have "text-elements directly build within Keyshot"