Just a quick question on texture mapping...
When using the 'cylindrical' option is the axis of the cylinder map always in the 'Y' direction?
That is to say, should I orient my cylinder this way ('Y' up) to get best results (and after mapping I can orient it whichever way I choose).
You should be able to rotate the cylinder to match the orientation of the object.
Thomas;
I have been in contact with tech support regarding cylindrical mapping since last fall.
"Hi John,
I took a look at your issue as well and I can definitely see the problem and I know we can improve the way this works.
The first version of KeyShot 3 will not address this, but I'll see if we can get some changes made to the cylindrical mapping implemented in the near future.
Thanks,
Jeff M
I had several email exchanges with Chad who acknowledge that Cylindrical Mapping does not work, here is my last reply;
Chad-
There are several posts on the forum regarding the inoperability of cylindrical mapping in KeyShot v3. It does not work.
Today a user complained about the difficulty of applying a tire tread bump map and it was suggested by Thomas that he use Cylindrical Mapping. And of course, the reply came back that it fails.
This seems a bit disingenuous-it would be way more helpful to post this as a KNOWN BUG so others don