KeyShot Forum

Gallery => Amazing Shots => Topic started by: Optimusglen on June 14, 2022, 09:12:24 AM

Title: Material Graph of DOOM (McLaren 720S GT3 livery)
Post by: Optimusglen on June 14, 2022, 09:12:24 AM
I had the opportunity to create the press release images for the JPR McLaren with their kids livery. This was a short-term project, raising money to support disadvantaged children. The drivers had matching race suits that were auctioned off after the races.

(https://live.staticflickr.com/65535/52146320683_0a4579c1fa_3k.jpg)

(https://live.staticflickr.com/65535/52146320408_0af15aa8fa_3k.jpg)

(https://live.staticflickr.com/65535/52145298567_de2822a7cb_3k.jpg)

(https://live.staticflickr.com/65535/52146535569_4726f40f09_3k.jpg)

(https://live.staticflickr.com/65535/52146785480_a1b224f0b9_3k.jpg)

Now, the livery was designed by someone else. I was given a folder with each of the elements and a few 2D vector views to use as a roadmap. The trick was that we wanted as little distortion as possible, and that meant placing each of these labels individually. There are a couple of fairly flat-ish areas where I could have combined elements into one and placed it, but because of how curvy the bodywork is it just ended up working better for me to place them all. Thankfully, I didn't need to set these all up in the material graph itself, I just opened it up after the fact and took a screenshot.

(https://live.staticflickr.com/65535/52145313192_fdb229cadb_3k.jpg)
Title: Re: Material Graph of DOOM (McLaren 720S GT3 livery)
Post by: Will Gibbons on June 14, 2022, 10:44:25 AM
Uhhh, yeah. First off, awesome renderings!

But that graph... yikes! I suppose this is where one would normally UV unwrap the car's surface first and then be able to work with placing all the images in groups or a single image with all the graphics... but wow. Also, this is yet another case where we should be able to create collapsible groups of nodes in the material graph.
Title: Re: Material Graph of DOOM (McLaren 720S GT3 livery)
Post by: Optimusglen on June 14, 2022, 01:01:30 PM
Quote from: Will Gibbons on June 14, 2022, 10:44:25 AM
Uhhh, yeah. First off, awesome renderings!

But that graph... yikes! I suppose this is where one would normally UV unwrap the car's surface first and then be able to work with placing all the images in groups or a single image with all the graphics... but wow. Also, this is yet another case where we should be able to create collapsible groups of nodes in the material graph.

Thanks! I was just watching your latest vid on "Fixing YOUR renderings" Always great content.

I too was thinking it would be great to unwrap the body and place elements as needed, but I've never done it, and when I say it was a quick turn, it was about 1 week from first contact to final deliverables. As much as I would have loved diving into materials, learning skills, and working the environment more, I had to limit myself to a handful of previously saved materials and some basic lighting work. In the end, I was able to kick off a new relationship with a client that I enjoyed working with, and everyone was really happy with the outcome, so win/win.

And YES, man... grouping labels would make some automotive livery work so much easier.  Although, working outside of the graph was not too difficult when just replicating a fully defined livery. Being able to click on the specific label that I wanted to edit/copy/move made it pretty easy, just tedious.
Title: Re: Material Graph of DOOM (McLaren 720S GT3 livery)
Post by: Will Gibbons on June 15, 2022, 11:29:09 AM
Sure, with a quick turnaround and in your situation, I probably would have done the same.

Either way, nice job. And thanks for the kind words!
Title: Re: Material Graph of DOOM (McLaren 720S GT3 livery)
Post by: Sermore1 on June 16, 2022, 05:44:10 AM
DAAAAAAAAAAAAMN BOOOOOOOOOOOOY!
This nodes table is freaking crazy  :-X