Hey guys, i'm new in this forum and i have started using Keyshot 3 a week ago. I mostly work in rendering 3ds files for PES 2012 boots, but i can't get my renderings to be even close to KONAMI's. Particularly the bump texture looks quite different.
Here are the screens:
(http://img534.imageshack.us/img534/3713/sinttulo1no.png)
The left one is KONAMI's and the right one is mine. See the difference? Another thing is the alpha channel, in KONAMI it uses transparency, but in mine it shows a white background (look at the top part of both images).
I use the default environment (startup.hdr) and i have the same texture/specular/bump that KONAMI uses.
Any help? Should i use another environment?
Thanks in advance! :D
:-[ I don't know the answer, but I wish to know too...
Hope some long renderer can help out here.