KeyShot Forum

Technical discussions => General discussion => Topic started by: lillusaur on March 09, 2012, 01:59:11 AM

Title: Network rendering
Post by: lillusaur on March 09, 2012, 01:59:11 AM
Hello all!
Now in v3.1 network rendering seems to be available.

Is there any additional info on this available that's not in the manual? Would be interesting to try it out.

can you run the slave side on a computer that does not have a regular license installed? can only a PRO license be used as master?

Would be awesome to know, and I think more ppl are wanting to know this
Title: Re: Network rendering
Post by: PhilippeV8 on March 09, 2012, 02:35:11 AM
puts up is hand ... I wanna know 2.
Title: Re: Network rendering
Post by: caden2010 on March 09, 2012, 05:54:29 AM
Me as well!

This is quoted as being an "option". If we need to purchase a license is it a one off payment or is there maintenance as well. If so how much?

I was hoping that this was going to be included as standard though.
Title: Re: Network rendering
Post by: guest84672 on March 09, 2012, 06:03:55 AM
Network Rendering is an optional add-on. Please contact sales@luxion.com for more info.

The slave can be installed on any machine. KeyShot doesn't have to be installed.

It is an option that is available for all versions of KeyShot - KeyShot, KeyShot Pro, KeyShot Pro Floating.
Title: Re: Network rendering
Post by: ohashi3d on March 31, 2012, 02:41:04 AM
Hi KeyShooters,

Finally the price system of Network Rendering Option is revealed :)
$15/core/year...it's simple, but I wonder how we should count the number of cores.
Is this total number of cores on both master & slave? or additional number on network slave?

For example, if I have 8cores machine as master and purchase 32cores(=$480) license,
How many cores are available for rendering...32 or 40(=8 on master + 32 on slave/network)?
My guess is 32 in this case, but just I want to clarify it.
Title: Re: Network rendering
Post by: guest84672 on March 31, 2012, 08:15:44 AM
The Master is independent of the Slave. This means that the Master can be installed on any machine. It only distributes the content, and manages the rendering itself and the queue. If you have and 8 core machine that has the master installed, it will only use this machine if you also make it a slave. I hope this helps.
Title: Re: Network rendering
Post by: ohashi3d on March 31, 2012, 08:31:03 AM
Hi Thomas,

Sorry, my previous post is insufficient.
I had been thinking the situation: 8cores master machine and additional several slave machines.
Again, for example, if I have 8cores master, 32cores slave and 32cores license,
Can I use all 40cores(=8+32) or restricted up to 32cores(=8+24, 1+31, 0+32 or any combination)?
Title: Re: Network rendering
Post by: guest84672 on March 31, 2012, 09:15:43 AM
If you set up the master machine as a slave, then you have 24 cores left that can be used on other machines.
Title: Re: Network rendering
Post by: PhilippeV8 on April 03, 2012, 12:53:31 AM
And is a core a core or is a core a thread ?

So if I have a dual CORE with both dual threading .. I have 2 cores, but 4 threads ... how's this counting ?
Title: Re: Network rendering
Post by: PhilippeV8 on April 03, 2012, 03:01:49 AM
So if I have 2 machines with 8 cores each and I have KS working on 1 of them vs 1 machine has master, both have slave.

If I want to use all 16 cores, for rendering instead of just the 8 .. I gotta pay for the 8 I am using already ????
Title: Re: Network rendering
Post by: guest84672 on April 03, 2012, 04:43:09 PM
A core is a core and a core is a thread. 4 threads = 4 cores.

Network rendering is bundled in packs of 32 cores. Yes, it will count the does on your system separately, since Network Rendering is separate from KeyShot.