Just some human skin tests :)
good !
Good start, but for my money the pores are a little heavy and the over all consistency looks a little waxy. Great start, skin is always a tricky one in any renderer.
Cheers!
Looks really good. Where is the model from?
Thanks guys!
@CAClark: Glad you liked it! I was afraid that it is too waxy looking, I will try to fix that.
@Thomas: Thank you! Model is from DAZ 3d.
Very cool. The eye in the first image looks a bit to "solid", other than that, awesome job.
Wow.... did I say wow. Looks great tiho!
Very nice skin ! That looks very nice. Fix that eye. I know this is about the skin but that eye freaks me out.....lol
Really great work as always.
Tim
Thank you Tim ;)
Hahaha now when you mentioned it, when i look to the eyes it freaks me out too
It will be fixed
Those nasty green seams seen in your second photo on the shoulder between the strap and lock of hair) makes the translucent material useless for models using more than one material map ( Daz models).
I think the skin is a bit too translucent, which makes it look a bit like wax. The skin is also too smooth (you need a good bumpmap to represent the pores).
Tiho, on the blog post I put up about this, a commenter noticed the seam at the shoulder. You can get rid of this by selecting both pieces (arm and torso), right-click, then select 'Link material'.
Quote from: josh3d on March 26, 2012, 07:51:44 AM
Tiho, on the blog post I put up about this, a commenter noticed the seam at the shoulder. You can get rid of this by selecting both pieces (arm and torso), right-click, then select 'Link material'.
Link material dose not work because shoulder and torso have different texture! and im still have this problem yet