KeyShot Forum

Gallery => Amazing Shots => Topic started by: Tiho Ramovic on March 11, 2012, 11:57:49 AM

Title: Human skin test
Post by: Tiho Ramovic on March 11, 2012, 11:57:49 AM
Just some human skin tests  :)
Title: Re: Human skin test
Post by: PhilippeV8 on March 11, 2012, 01:20:10 PM
good !
Title: Re: Human skin test
Post by: CAClark on March 12, 2012, 05:47:39 AM
Good start, but for my money the pores are a little heavy and the over all consistency looks a little waxy. Great start, skin is always a tricky one in any renderer.

Cheers!
Title: Re: Human skin test
Post by: guest84672 on March 12, 2012, 06:37:40 AM
Looks really good. Where is the model from?
Title: Re: Human skin test
Post by: Tiho Ramovic on March 12, 2012, 06:53:50 AM
Thanks guys!
@CAClark: Glad you liked it! I was afraid that it is too waxy looking, I will try to fix that.

@Thomas: Thank you! Model is from DAZ 3d.
Title: Re: Human skin test
Post by: guest84672 on March 12, 2012, 07:39:13 AM
Very cool. The eye in the first image looks a bit to "solid", other than that, awesome job.
Title: Re: Human skin test
Post by: Josh3D on March 12, 2012, 08:34:16 AM
Wow.... did I say wow. Looks great tiho!
Title: Re: Human skin test
Post by: feher on March 12, 2012, 06:10:26 PM
Very nice skin ! That looks very nice. Fix that eye. I know this is about the skin but that eye freaks me out.....lol
Really great work as always.
Tim
Title: Re: Human skin test
Post by: Tiho Ramovic on March 15, 2012, 05:37:43 AM
Thank you Tim  ;)
Hahaha now when you mentioned it, when i look to the eyes it freaks me out too
It will be fixed
Title: Re: Human skin test
Post by: Shawn on March 25, 2012, 06:23:06 AM
Those nasty green seams seen in your second photo on the shoulder between the strap and lock of hair) makes the translucent material useless for models using more than one material map ( Daz models).
Title: Re: Human skin test
Post by: KeyShot on March 25, 2012, 10:48:06 AM
I think the skin is a bit too translucent, which makes it look a bit like wax. The skin is also too smooth (you need a good bumpmap to represent the pores).
Title: Re: Human skin test
Post by: Josh3D on March 26, 2012, 07:51:44 AM
Tiho, on the blog post I put up about this, a commenter noticed the seam at the shoulder. You can get rid of this by selecting both pieces (arm and torso), right-click, then select 'Link material'.
Title: Re: Human skin test
Post by: ehrez on February 05, 2015, 05:59:32 AM
Quote from: josh3d on March 26, 2012, 07:51:44 AM
Tiho, on the blog post I put up about this, a commenter noticed the seam at the shoulder. You can get rid of this by selecting both pieces (arm and torso), right-click, then select 'Link material'.
Link material dose not work because shoulder and torso have different texture! and im still have this problem yet