KeyShot Forum

Archive => Support Archive => Topic started by: PhilippeV8 on March 22, 2012, 06:33:34 AM

Title: KS3.1 bug
Post by: PhilippeV8 on March 22, 2012, 06:33:34 AM
Here's what's bugging me lately  :P

In KS3.1.26, material window, the numerical values for scale and shift and angle show a , sign as separation mark.  When you type in e.g. 0,500 it doesn't change anything .. what I gotta type is 0.500, then it changes and it keeps the .

Can we have . everywhere by default ?  Or an option in the pref window which lets you chose between . or ,
Title: Re: KS3.1 bug
Post by: KeyShot on March 23, 2012, 09:00:25 PM
This depends on your locale language setup. If you set English as the language then a . will become the floating point separator.
Title: Re: KS3.1 bug
Post by: guest84672 on March 27, 2012, 07:17:32 PM
We fixed this in 3.1.48 - it will now respect the regional settings.
Title: Re: KS3.1 bug
Post by: PhilippeV8 on March 27, 2012, 11:10:00 PM
Super!  Thnx!
Title: Re: KS3.1 bug
Post by: PhilippeV8 on April 04, 2012, 11:59:39 PM
1 more:

When you aply to your part a Metal/Alu/Mesh material, then change its Color propertie, it resets the bump and opacity scale settings and the Type.
Title: Re: KS3.1 bug
Post by: guest84672 on April 05, 2012, 10:26:59 AM
Yes - but only if you don't adjust the scale first. This is identified and will be fixed in the next update.